The Swtor comes in four dimensions of time
Uploaded by 1buyguildwars2 on Jul 25, 2012
The game was released in 2004 in the hands of developers XXV Productions - a company that merged with a number of darkling creation studio. In 2009 it is an improved version of Cut the director of various cosmetic changes to the site - added an interview with ghosts :).
Just as in the first part, we have to solve interesting and cleverly constructed, logical story, that this time refers to real events in 1912, the mysterious disappearance of people working in the lighthouse. The game comes in four dimensions of time: 1912, 2004, 2090 and 2090 BC. To move at the time, some pictures and glasses.
Compared with the graphic magazine is much better - significantly improved the texture and the introduction of more locations. Music (in the game itself is very small) is the climate and elastic, it lacks a bit surprising elements of the player, but there is nothing to complain about (musical climax occurs only in the Swtor: Lost Souls). healthy nails
Interesting history - it is necessary to read a lot of notes, letters, etc., which are located in a logical sequence of events. This reading of the main activities carried out by the player, as the study is not so much (a very small number of service points). Puzzles are sufficiently accurate with a moderate level of difficulty (I recommend to read carefully and take note found circumstantial evidence, because they can not get to your gear). Swtor II: Lights Out is one of the few games in which the nonlinearity of both the conspiracy and clear - so about half of the game is the freedom to explore a huge, even by the time you are free to go his own way - a big plus for developers. Unfortunately, she had to think about during the game - as we know exactly what you need to do is go to just one hour! It is not enough to undermine a lot of games and points.
The name does not contain any element of skill - this is a classic Point and click adventure from the point of view, and face.