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Essays 61 - 90

Opportunities and Atari

potential money boon for Atari, this trend could also lead to some interesting cross-promotional ideas (as the advertisers might f...

Internet Copyright Issues and Legalities

In eight pages this report discusses Internet video games, software, and music distribution and issues of legality and copyrights ...

Global Video Game Consoles

of Realism There is little doubt that competition is a given factor among most businesses that are attempting to globalize...

Video Conceptual Framework Design for a First Person Shooter Game Based on the La Femme Nikita TV Series

her partner Michael. The fact that Nikita is intelligent and a proficient marksman should be quite attractive to girls and women. ...

The Play's the Thing by Ted C. Fishman

safety factors mentioned above, kids are able to work out their penned up frustrations, improve dexterity and experience what it i...

An Article Analysis on Video Game Playing Advantages

countrys urban children, playing "in the woods," or in the local park has become too dangerous, that it is better that they explor...

Comparative Analysis of XBox by Microsoft and PlayStation by Sony

clarity, with distinct jagged edges apparent with PS2s 128-bit Emotion Engine. This "flaw" may not be readily visible when the sy...

Target Market Changes to Home Video

far too many titles are filled with gratuitous violence and unnecessary sexual implications that infiltrate impressionable minds. ...

Obesity and Childhood

to play unsupervised or accompany them to a park. Immense social and economic changes have dictated shifts in how families ...

U.S. Launch of the Sony Playstation 2

greater speed, power and versatility were the most successful in the industry. Likely Sonys intention for including communication...

Positive Public Policy

After school programs might be a positive factor in dissuading kids from excessively playing video games. There are five sources l...

Gender Stereotyping in Video Games

simply appealing to adolescent boys, as many adults, including women, also enjoy video gaming. One survey, conducted by the gaming...

Violent Media and its Cultural Effects

games by young players (Teng, Chong, Siew, & Skoric, 2011). The researchers attempted to produce a "clear consensus" on this subje...

Adults and the Controversy Surrounding Video Games

This paper argues that both adults and children can be negatively impacted by violent video games. The medial plays a dual role i...

Outline of a Medieval Game Plan

get all ten men around the board and back to their starting positions. Whoever first accomplishes this is the winner of the game....

Flight Control

to increase credibility for many firms is the way that other users review the products. The app store allows for this and ion the ...

Avatar Game Interaction

before going onto the next phase of the game, which may be a level of may be a new area or task. If we consider this in term of...

Five Game Winning Streak of the Boston Red Sox Halted by the New York Yankees on April 20, 2001

Manager of the Red Sox Jim Williams, says Nomo "just misfired off his location, and Martinez got it. Martinez became just the fif...

Navajo Gaming

filing for the rights to land and then, as one author notes, "In virtually all these cases tribes have made clear that they would ...

Taking Video Games to China

two or three weeks, so that they will get hooked" (Srinivasan, 2005). Indian programmers are indeed being "hooked" and the compan...

Choosing Social Issues for Corporate Social Responsibility

issues such as supporting farmers of shade-grown coffee; obviously, this is of relevant concern to their coffee-drinking patronage...

The Roles of the Computer and E-Commerce in a Video Store

Dictionary (2000), as "Commerce that is transacted electronically, as over the Internet". This indicates that e-commerce is much w...

Hollywood Video and Blockbuster Video

In six pages these two video companies are examined in terms of how shifting focus by building its present business might prove ad...

Feminist Theory and Videos of Shakira’s “Whenever, Wherever” and Lil’ Kim’s “No Matter What People Say”

how old and new discourses about sex are portrayed within the context of a "televisual apparatus" (134). This refers to how the v...

Ethics and Video and Photo Journalism

show how powerful an impact video can have on the public. The general public does not have a stake in the accident, except in the ...

Filming Video Underwater

1995). The increasing use of video technologies and lighting systems for different underwater applications has led to the devel...

Case Study on Video Vision's IT

the scheduling issues for high quality titles. Second, the hotel has been able to provide the necessary information to distributo...

Multimedia Applications and Video Changes

In six pages this paper discusses multimedia in an overview of various video changes with streaming video among the topics examine...

'The Axial Age' in the For the Love of Wisdom PBS Video Series

demonstrates that during the Axial Age, there occurred unprecedented burst of intellectual activity all over the world. In China, ...

Music Videos and the Uses of Imagery

In fifteen pages this research paper examines the art of music videos in a consideration of accomplished directors of music videos...