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Research Proposal; Why Do Collage Students Have a Permissive Attitude Towards Piracy?University Students, Permissive Attitudes and Piracy

as acceptable this will give a greater insight to how the problem may be solved in the future and the best approach to take that m...

U.S. Launch of the Sony Playstation 2

greater speed, power and versatility were the most successful in the industry. Likely Sonys intention for including communication...

Video Documentary of The Best Boy/The Best Man

capable while living in a group home. In the end, it is the cousin who does convince the rest of the family to allow him to live ...

Video Games and Violence

have been more willing to help people in need. Now, they shrug off horrific events. For some, this is evidence of desensitization....

Technological Innovations and Video On Demand

that no one can predict in detail how the information highway will ultimately play out (Antonoff). Just exactly what is the i...

Ethics, Labeling, and Video Games

the human race as long as there has been any structured form of society. In present times America finds itself in a constant battl...

Violence and Video Games

top out at $500 million (Elmer-Dewitt, Dickerson and Jackson PG). "Mortal Kombat", one of the games which is considered more viol...

Television's On Demand Video

for small audiences (OBrien). Transport Standards Video on Demand is supported by two major systems...

Overview of Digital Video Cameras

of a digital video camera before writing the check for $1,500-$2,500 to purchase the camera. According to Ozer (1998), the ...

Singapore and the Marketing of Video Games

In ten pages this paper discusses what must be considered when marketing home video games to the Singapore market in a considerati...

Psychology of Consumers and Three Case Scenarios

In fifteen pages three case scenarios of a JVC video recorder purchase, switching from Marlboro reds cigarettes to Lights, and buy...

Consumer Decisions and Influential Factors

In fifteen pages three areas are examined in regards to the factors that influence decisions consumers make and include choosing o...

Research Proposal on Aggressive Behavior and the Effects of Video Game Playing

do not interact with others fail to learn the social skills necessary for positive interpersonal relationships. Despite the inte...

Video versus Real Simulation and Corporate Strategy

In twelve pages this research paper evaluates whether The Age of Empires video game can educate players on the real strategies mod...

Video to Go Hypothetical Business Case Study

This paper consists of six pages and discusses the importance of computer technology to the hypothetical Video to Go company and e...

How Warner Bros. Uses the Web as Discussed in Billboard Magazine

in order to broadcast these artists over the Internet. Warner Bros. Inc. was quick to recognize a prime opportunity by coming abo...

Japan's Industrial Policies as Portrayed in Film

This paper examines a video on the topic of how Japan's Meiji government helped open the country to trade with Western countries. ...

Home Entertainment and Films

In eight pages this examination of the home entertainment industry focuses on films with a discussion of sales markets and video r...

MTV's Sexual Imagery and Violence

This paper discusses h ow viewers are negatively impacted by the sexual imagery and violence of its music videos in five pages. F...

For the Love of Wisdom PBS Video Series

In four pages 2 segments from the PBS video series 'Expanding the Moral Universe' and 'Reason or the Senses' are summarized and an...

Teen Aggression and Video Games

is the effect of video games on youth. Teens are now more aggressive than ever. Columbine is a prime example of what such critics ...

Compression of Text, Audio, and Video

In ten pages this paper discusses different file compression types with audio and video MPEG format compression a primary focus. ...

Video Visualization and Browsing Programs

1999). The key to this concept it to reduce of the amount of information to be viewed. Two main arrangements of...

Void of Popular Culture

In seven pages this paper discusses how popular culture's void is being unsatisfactorily filled by video games and other types of ...

Internet Copyright Issues and Legalities

In eight pages this report discusses Internet video games, software, and music distribution and issues of legality and copyrights ...

Overview of Medical Photography

In ten pages this paper examines how the medical profession utilizes photography in a consideration of its applications to diagnos...

Cinema Realism and Audience Reaction

In a paper consisting of five pages viewing audience passivity, activity, and impact of film realism is explored in terms of the p...

Constructive or Destructive Effects of Rap Music

In three pages this paper analyzes the constructiveness or destructiveness of rap music and its accompanying videos. Three source...

Modern Society and Desensitization

In 5 pages the cultural and social reasons why the increase in violent behavior has desensitized contemporary society particularly...

Digital Age and the Marketing of Videos

In five pages this paper discusses how to market videos in a highly competitive digital age. Six sources are cited in the bibliog...