Essays 31 - 60
In twelve pages this research paper evaluates whether The Age of Empires video game can educate players on the real strategies mod...
further emphasized and supported through an article wherein the authors note that, "Although numerous studies have shown that play...
deviance, and personality disorders. Cultural attitudes are transferred from one generation to another, and the first generation...
A 16 page essay exploring gender roles as they are affected by the media and by video games. These influences promote aberrant vi...
to our young people, we now have to contend with even more gruesome games like "MadWorld", a recent game released for the Wii game...
is considered to be one of the most important parts of intelligence." Contrary to this viewpoint is the majority who claim ...
Indeed, Internet communication has virtually altered the manner by which mankind interacts with his entire world; people who other...
Presents an overall feasibility study for a fictitious video game entitled "Drink Up!" There are 3 sources listed in the bibliogra...
the transportation of video gaming terminals in the state. Manufacturers and suppliers who are shipping terminals into Illinois m...
often requires a committed response with a fully developed team and accompanying strategy. Such an undertaking also requires commi...
In seven pages this paper discusses how popular culture's void is being unsatisfactorily filled by video games and other types of ...
In eight pages this paper discusses how to start up a video game or electronics business in a consideration of planning and analys...
is the effect of video games on youth. Teens are now more aggressive than ever. Columbine is a prime example of what such critics ...
In 5 pages the cultural and social reasons why the increase in violent behavior has desensitized contemporary society particularly...
In seven pages this paper analyzes the technology employed in the creation of the Mortal Kombat video game. Six sources are cited...
In eight pages this report discusses Internet video games, software, and music distribution and issues of legality and copyrights ...
then, after a time, actions follow (Waliszewksy and Smithouser, 2001). The human brain, they note, doesnt need that "garbage" (Wal...
"numerous secrets hidden within this dark and intimidating game. And in an added twist, not only did combatants spew puddles...
In sixteen pages this paper discusses how gender identity and roles are influenced by various video games. Twenty sources are cit...
but it is highly encouraged" (Farrales, 2004). This argument is that there should be regulations insisting that such labels always...
This research paper covers a variety of topics that pertain to media in contemporary culture. Topics include social media, the Hol...
games by young players (Teng, Chong, Siew, & Skoric, 2011). The researchers attempted to produce a "clear consensus" on this subje...
This paper argues that both adults and children can be negatively impacted by violent video games. The medial plays a dual role i...
After school programs might be a positive factor in dissuading kids from excessively playing video games. There are five sources l...
potential money boon for Atari, this trend could also lead to some interesting cross-promotional ideas (as the advertisers might f...
have been more willing to help people in need. Now, they shrug off horrific events. For some, this is evidence of desensitization....
to play unsupervised or accompany them to a park. Immense social and economic changes have dictated shifts in how families ...
clarity, with distinct jagged edges apparent with PS2s 128-bit Emotion Engine. This "flaw" may not be readily visible when the sy...
greater speed, power and versatility were the most successful in the industry. Likely Sonys intention for including communication...
simply appealing to adolescent boys, as many adults, including women, also enjoy video gaming. One survey, conducted by the gaming...