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Children and Media Violence

games and the computer, it rises up between 35 and 55 hours a week (Gentile et al., 2004; 1235). Through this much media exposure ...

Viejas and Morongo Tribal Cultural and Economic Transformations

a demand for their services. The Native Americans that own these casinos and work in them benefit economically and socially as th...

Microeconomics of the Portable Sony PlayStation

we need to understand the concept of supply and demand and the way this will impact on price. Where goods are supplied and the sup...

Overview of Indian Gaming

among Indians has actually risen during ... the gaming boom" (Welker, 1997). There are more than 200 tribes with gaming establish...

Mayan Games and Myths

of the Natural World III. Conclusions A....

Japan, the U.S. and the Computer Games Industry

In nine pages this paper discusses microenvironmental and macroenviromental issues as they pertain to the computer games industry ...

Decision Making and Game Theory

In eight pages this paper examines how game theory should be considered as a decision making model but is not capable of generatin...

California Casinos and Nevada Casino Gambling Impact

In five pages this paper examines how gaming changes in California have impacted Nevada casino gambling during 2000 and 2001. Fiv...

Casinos Competition

The gaming industry is considered in an eight page examination of casino competition and the impact of government regulations on o...

Internet Copyright Issues and Legalities

In eight pages this report discusses Internet video games, software, and music distribution and issues of legality and copyrights ...

Computer Game Technology in Japan and the US

In nine pages the computer game industry and its technology in the United States and Japan are the focuses of this comparative ana...

An Examination of Hermann Hesse

In six pages the author's artistic metamorphosis is explored through such works as Demian and Narcissus and Goldmund, The Glass Be...

Culture and the Olympics of Ancient Greece

match for the ultimate prize, "possession of the earth" (Lovett, 1997, p. ix). The exact date of the competition also varies, and...

Russia and Conducting Olympic Business

financial jewel, NTV, is Russias largest non-government controlled television station. The Kremlin, becoming increasingly aware o...

Cold War and Bipolarity Between the United States and Soviet Union

U.S. has largely led while European representatives followed passively. By the fall of 1944 during World War II, Allied sol...

Game Manuals Assessment

in an auto race and his goal is finishing the race first. In Soccer Kid, aliens have snatched up a world-level award trophy and d...

Game of Chess Represented by William Shakespeare's Hamlet

soliloquy, to be or not to be. Even as early as this, there is a good argument for Hamlets strategy unfolding. His motivation for ...

The Gaming Industry and Artificial Intelligence

the gaming industry, it is quite sophisticated. Does the AI exist to rival the total human brain? No. Some scientists would even q...

Gaming Business of Hilton

revenues increased 6.3 percent overall between 1995 and 1996. Threats * Gambling carries great risk (Sharav, Rho, Baade and Mitows...

Business Competition v. Collaboration

idea that traditional, old fashioned competition is what drives business. Money and profit and what is "best for the company" are ...

Gender Identity and the Impact of Video Games

In sixteen pages this paper discusses how gender identity and roles are influenced by various video games. Twenty sources are cit...

Educational Activities for Toddlers and Infants

of learning opportunities that will be helpful at any given moment. Because younger children go from one activity to another rathe...

N Gage Market Research Project

If they "start to introduce next-generation services in 2003, GPRS and UMTS non-voice revenue will increase dramatically" (Study p...

Business Studies' Project Reflective Learning Document

In twenty four pages this business studies' project's reflective learning document includes learning theories such as those by Lew...

Cast Study of the Gaming Industry in Ontario

market for Electrohome. The revenues for creating slot machines for Electrohome were small at first. However, it was not allowed ...

Processes of Decision Making

present in some models, however, the older models still remain as the basis of decision making theory, with most studies still loo...

Football versus Baseball

In three pages this research paper considers the history of both games in terms of perceptions about them. Three sources are cite...

U.S. Launch of the Sony Playstation 2

greater speed, power and versatility were the most successful in the industry. Likely Sonys intention for including communication...

Overview of the Roman Games

violent spectacles that the Romans loved (Roman Fun and Games, 2003). Gladiators were slaves and were made to fight one another, ...

Marketing Case Study: Triviation

This 6 page paper is a case study of a game called Triviation. The writer also discusses marketing strategy. There are 3 sources l...