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Violence and Video Games

further emphasized and supported through an article wherein the authors note that, "Although numerous studies have shown that play...

Gender Identy as Affected by the Media and Video Gaming

A 16 page essay exploring gender roles as they are affected by the media and by video games. These influences promote aberrant vi...

Capitalizing on Student Interest in Video Games

to our young people, we now have to contend with even more gruesome games like "MadWorld", a recent game released for the Wii game...

Impact Of Video Game Violence On Children

is considered to be one of the most important parts of intelligence." Contrary to this viewpoint is the majority who claim ...

Children, Accelerated Technological Progress And Antisocial Development

Indeed, Internet communication has virtually altered the manner by which mankind interacts with his entire world; people who other...

FEASIBILITY ANALYSIS: GAME ON INC.

Presents an overall feasibility study for a fictitious video game entitled "Drink Up!" There are 3 sources listed in the bibliogra...

Emergency Revisions by Illinois Gaming Board

the transportation of video gaming terminals in the state. Manufacturers and suppliers who are shipping terminals into Illinois m...

Team Organization and Leadership: Managing Project Teams

often requires a committed response with a fully developed team and accompanying strategy. Such an undertaking also requires commi...

Obesity and Childhood

to play unsupervised or accompany them to a park. Immense social and economic changes have dictated shifts in how families ...

Comparative Analysis of XBox by Microsoft and PlayStation by Sony

clarity, with distinct jagged edges apparent with PS2s 128-bit Emotion Engine. This "flaw" may not be readily visible when the sy...

U.S. Launch of the Sony Playstation 2

greater speed, power and versatility were the most successful in the industry. Likely Sonys intention for including communication...

Gender Stereotyping in Video Games

simply appealing to adolescent boys, as many adults, including women, also enjoy video gaming. One survey, conducted by the gaming...

Global Video Game Consoles

of Realism There is little doubt that competition is a given factor among most businesses that are attempting to globalize...

The Play's the Thing by Ted C. Fishman

safety factors mentioned above, kids are able to work out their penned up frustrations, improve dexterity and experience what it i...

An Article Analysis on Video Game Playing Advantages

countrys urban children, playing "in the woods," or in the local park has become too dangerous, that it is better that they explor...

Questions on Media, Power and Culture

This research paper covers a variety of topics that pertain to media in contemporary culture. Topics include social media, the Hol...

Adults and the Controversy Surrounding Video Games

This paper argues that both adults and children can be negatively impacted by violent video games. The medial plays a dual role i...

Positive Public Policy

After school programs might be a positive factor in dissuading kids from excessively playing video games. There are five sources l...

Video Games and Violence

have been more willing to help people in need. Now, they shrug off horrific events. For some, this is evidence of desensitization....

India and Video Game Supplying

which engineers would have interest, even though that has been a rarity in Silicon Valley for the past several years. Rather, the...

Children and Media Violence

games and the computer, it rises up between 35 and 55 hours a week (Gentile et al., 2004; 1235). Through this much media exposure ...

Societal Impact of the Media

then, after a time, actions follow (Waliszewksy and Smithouser, 2001). The human brain, they note, doesnt need that "garbage" (Wal...

Public Values and How They Are Influenced by Special Interest Groups Regarding Video Game Violence

"numerous secrets hidden within this dark and intimidating game. And in an added twist, not only did combatants spew puddles...

Video Games, Sex and Violence

but it is highly encouraged" (Farrales, 2004). This argument is that there should be regulations insisting that such labels always...

Opportunities and Atari

potential money boon for Atari, this trend could also lead to some interesting cross-promotional ideas (as the advertisers might f...

Violent Media and its Cultural Effects

games by young players (Teng, Chong, Siew, & Skoric, 2011). The researchers attempted to produce a "clear consensus" on this subje...

Gender Identity and the Impact of Video Games

In sixteen pages this paper discusses how gender identity and roles are influenced by various video games. Twenty sources are cit...

Coke IMC Plan

soft drink. Further, younger consumers generally have fewer concerns over weight. Younger consumers greater levels of phys...

Video Gaming in Today's Society

minutes. Researchers assessed their problem-solving ability by examining the types of cognitive, goal-oriented, game-oriented, emo...

Effects of Video Games on American Culture

deviance, and personality disorders. Cultural attitudes are transferred from one generation to another, and the first generation...