Personal Definition Of Video Games

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4 pages in length. Despite the general consensus that video games encourage antisocial behavior, obesity, sedentariness and - some argue - violent tendencies, there is an entirely opposite definition to this animated, interactive entertainment many people overlook: their value as effective learning tools. The extent to which children and adolescents alike connect with the fantasy world of video games is both grand and far-reaching; that this interactive relationship has spilled over into the academic environment as an unexpected - yet highly welcome - educational device speaks to the overwhelming benefit this particular type of technology has had upon reaching and teaching students, inasmuch as being engaged with the overall learning process is half the struggle of achievement. Bibliography lists 3 sources.