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Essays 181 - 210

Evaluating the 'Flexible, Fearful, or Feisty' Video

tape is something that is conducive to learning how to teach in a pre-school for example or for those embarking on an experience a...

Daycare Centers and Surveillance Cameras

evolved simultaneously with opportunities for privately accessed public interaction. In general, daycare centers are not conside...

Gender Identity and the Impact of Video Games

In sixteen pages this paper discusses how gender identity and roles are influenced by various video games. Twenty sources are cit...

Eluminate Study of Survey and Feedback

here refers to those weighing purchase decisions from non-specific companies. The third general group among business users is com...

Florida Naturalist and Professor Archie Carr

Carrs literary style has been described as that of a poets by his wife, who put together a book of some of his more inspiring writ...

Introductory Business Plan for Knoxville Video

of 300,000 in the foothills of the Smoky Mountains. Formerly the "poor relation" of other Tennessee cities, Knoxville has experie...

Societal Impact of the Media

then, after a time, actions follow (Waliszewksy and Smithouser, 2001). The human brain, they note, doesnt need that "garbage" (Wal...

Video Documentary of The Best Boy/The Best Man

capable while living in a group home. In the end, it is the cousin who does convince the rest of the family to allow him to live ...

Video Games, Sex and Violence

but it is highly encouraged" (Farrales, 2004). This argument is that there should be regulations insisting that such labels always...

Video Games and Violence

have been more willing to help people in need. Now, they shrug off horrific events. For some, this is evidence of desensitization....

Public Values and How They Are Influenced by Special Interest Groups Regarding Video Game Violence

"numerous secrets hidden within this dark and intimidating game. And in an added twist, not only did combatants spew puddles...

Opportunities and Atari

potential money boon for Atari, this trend could also lead to some interesting cross-promotional ideas (as the advertisers might f...

Research Proposal on Aggressive Behavior and the Effects of Video Game Playing

do not interact with others fail to learn the social skills necessary for positive interpersonal relationships. Despite the inte...

Video to Go Hypothetical Business Case Study

This paper consists of six pages and discusses the importance of computer technology to the hypothetical Video to Go company and e...

Japan's Industrial Policies as Portrayed in Film

This paper examines a video on the topic of how Japan's Meiji government helped open the country to trade with Western countries. ...

MTV's Sexual Imagery and Violence

This paper discusses h ow viewers are negatively impacted by the sexual imagery and violence of its music videos in five pages. F...

Overview of Digital Video Cameras

of a digital video camera before writing the check for $1,500-$2,500 to purchase the camera. According to Ozer (1998), the ...

Technological Innovations and Video On Demand

that no one can predict in detail how the information highway will ultimately play out (Antonoff). Just exactly what is the i...

Singapore and the Marketing of Video Games

In ten pages this paper discusses what must be considered when marketing home video games to the Singapore market in a considerati...

Ethics, Labeling, and Video Games

the human race as long as there has been any structured form of society. In present times America finds itself in a constant battl...

Violence and Video Games

top out at $500 million (Elmer-Dewitt, Dickerson and Jackson PG). "Mortal Kombat", one of the games which is considered more viol...

Television's On Demand Video

for small audiences (OBrien). Transport Standards Video on Demand is supported by two major systems...

Psychology of Consumers and Three Case Scenarios

In fifteen pages three case scenarios of a JVC video recorder purchase, switching from Marlboro reds cigarettes to Lights, and buy...

Consumer Decisions and Influential Factors

In fifteen pages three areas are examined in regards to the factors that influence decisions consumers make and include choosing o...

Analysis of a Video Gaming Business Startup

In eight pages this paper discusses how to start up a video game or electronics business in a consideration of planning and analys...

Youth Violence

In seven pages 2 violent child crime videos are reviewed in terms of the justice system and whether or not it is fair to try youth...

For the Love of Wisdom PBS Video Series

In four pages 2 segments from the PBS video series 'Expanding the Moral Universe' and 'Reason or the Senses' are summarized and an...

How Warner Bros. Uses the Web as Discussed in Billboard Magazine

in order to broadcast these artists over the Internet. Warner Bros. Inc. was quick to recognize a prime opportunity by coming abo...

Video versus Real Simulation and Corporate Strategy

In twelve pages this research paper evaluates whether The Age of Empires video game can educate players on the real strategies mod...

Video Visualization and Browsing Programs

1999). The key to this concept it to reduce of the amount of information to be viewed. Two main arrangements of...