YOU WERE LOOKING FOR :Gender Identity and the Impact of Video Games
Essays 31 - 60
learning, or learning on ones own, can be isolating and exhausting. Without appropriate interaction, it seems that individuals are...
methods of book reading; given the multitude of students who have at least some level or type of learning and/or attention disorde...
game makes it obvious how this long-considered time wasting, socially depriving commodity be put to use for its beneficial propert...
New therapists or counselors will continue to develop who they are through additional study, discussions, and most of all, experie...
on an original motor-related project of their own. Cut: The White House. By 1991, the idea for a V-14 engine was ...
yet differentiated between having a form and embodying that form. Aristotle, on the other hand, proposed that a form, with the exc...
men have defined women and when it comes to parenting, to a great extent, men define their daughters. Allen (1983) also notes th...
potential money boon for Atari, this trend could also lead to some interesting cross-promotional ideas (as the advertisers might f...
but it is highly encouraged" (Farrales, 2004). This argument is that there should be regulations insisting that such labels always...
then, after a time, actions follow (Waliszewksy and Smithouser, 2001). The human brain, they note, doesnt need that "garbage" (Wal...
"numerous secrets hidden within this dark and intimidating game. And in an added twist, not only did combatants spew puddles...
After school programs might be a positive factor in dissuading kids from excessively playing video games. There are five sources l...
This research paper covers a variety of topics that pertain to media in contemporary culture. Topics include social media, the Hol...
greater speed, power and versatility were the most successful in the industry. Likely Sonys intention for including communication...
further emphasized and supported through an article wherein the authors note that, "Although numerous studies have shown that play...
minutes. Researchers assessed their problem-solving ability by examining the types of cognitive, goal-oriented, game-oriented, emo...
soft drink. Further, younger consumers generally have fewer concerns over weight. Younger consumers greater levels of phys...
to our young people, we now have to contend with even more gruesome games like "MadWorld", a recent game released for the Wii game...
Presents an overall feasibility study for a fictitious video game entitled "Drink Up!" There are 3 sources listed in the bibliogra...
often requires a committed response with a fully developed team and accompanying strategy. Such an undertaking also requires commi...
games by young players (Teng, Chong, Siew, & Skoric, 2011). The researchers attempted to produce a "clear consensus" on this subje...
In eight pages this paper discusses how to start up a video game or electronics business in a consideration of planning and analys...
is the effect of video games on youth. Teens are now more aggressive than ever. Columbine is a prime example of what such critics ...
do not interact with others fail to learn the social skills necessary for positive interpersonal relationships. Despite the inte...
In twelve pages this research paper evaluates whether The Age of Empires video game can educate players on the real strategies mod...
In seven pages this paper discusses how popular culture's void is being unsatisfactorily filled by video games and other types of ...
According to that particular definition, finding a body in a pool of blood would count while Kramer bumping into a door on the Sei...
the human race as long as there has been any structured form of society. In present times America finds itself in a constant battl...
top out at $500 million (Elmer-Dewitt, Dickerson and Jackson PG). "Mortal Kombat", one of the games which is considered more viol...
In ten pages this paper discusses what must be considered when marketing home video games to the Singapore market in a considerati...