YOU WERE LOOKING FOR :Personal Definition Of Video Games
Essays 31 - 60
a solid light blue background. Darker blue rises from the bottom of the screen and solidifies into the outline of a castle and a v...
do not interact with others fail to learn the social skills necessary for positive interpersonal relationships. Despite the inte...
In twelve pages this research paper evaluates whether The Age of Empires video game can educate players on the real strategies mod...
minutes. Researchers assessed their problem-solving ability by examining the types of cognitive, goal-oriented, game-oriented, emo...
14 hours per week of television and spend an average of 6-7 hours per day viewing various media" (LeBlanc, 2003, p. 329. Furthermo...
In eight pages this report discusses Internet video games, software, and music distribution and issues of legality and copyrights ...
her partner Michael. The fact that Nikita is intelligent and a proficient marksman should be quite attractive to girls and women. ...
of Realism There is little doubt that competition is a given factor among most businesses that are attempting to globalize...
safety factors mentioned above, kids are able to work out their penned up frustrations, improve dexterity and experience what it i...
countrys urban children, playing "in the woods," or in the local park has become too dangerous, that it is better that they explor...
After school programs might be a positive factor in dissuading kids from excessively playing video games. There are five sources l...
This research paper covers a variety of topics that pertain to media in contemporary culture. Topics include social media, the Hol...
This paper argues that both adults and children can be negatively impacted by violent video games. The medial plays a dual role i...
simply appealing to adolescent boys, as many adults, including women, also enjoy video gaming. One survey, conducted by the gaming...
games by young players (Teng, Chong, Siew, & Skoric, 2011). The researchers attempted to produce a "clear consensus" on this subje...
In sixteen pages this paper discusses how gender identity and roles are influenced by various video games. Twenty sources are cit...
further emphasized and supported through an article wherein the authors note that, "Although numerous studies have shown that play...
deviance, and personality disorders. Cultural attitudes are transferred from one generation to another, and the first generation...
A 16 page essay exploring gender roles as they are affected by the media and by video games. These influences promote aberrant vi...
to our young people, we now have to contend with even more gruesome games like "MadWorld", a recent game released for the Wii game...
is considered to be one of the most important parts of intelligence." Contrary to this viewpoint is the majority who claim ...
carry out business. We will assume that there is the company has several members of staff with language skills and with internatio...
when one is watching television rather than having any other experience" (Winn). But Johnson finds something of value in this expe...
games and the computer, it rises up between 35 and 55 hours a week (Gentile et al., 2004; 1235). Through this much media exposure ...
which engineers would have interest, even though that has been a rarity in Silicon Valley for the past several years. Rather, the...
but it is highly encouraged" (Farrales, 2004). This argument is that there should be regulations insisting that such labels always...
then, after a time, actions follow (Waliszewksy and Smithouser, 2001). The human brain, they note, doesnt need that "garbage" (Wal...
"numerous secrets hidden within this dark and intimidating game. And in an added twist, not only did combatants spew puddles...
potential money boon for Atari, this trend could also lead to some interesting cross-promotional ideas (as the advertisers might f...
have been more willing to help people in need. Now, they shrug off horrific events. For some, this is evidence of desensitization....