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Essays 511 - 540

CORPORATE CULTURE AND ELECTRONIC ARTS (EA)

its developers very well (Evil Empire, 2005). These days, with hot licenses in hand, theyre leading the industry in games producti...

Technology and Culture: The Electronic Media and Our Children

accounts of child abductions, rapes, and murders practically every day. We are kept up-to-date on the violence in Iraq and that u...

Gender Identy as Affected by the Media and Video Gaming

A 16 page essay exploring gender roles as they are affected by the media and by video games. These influences promote aberrant vi...

Exporting Games; Company Organization and Strategy

carry out business. We will assume that there is the company has several members of staff with language skills and with internatio...

China’s Involvement with Tibet

hierarchies strengthened (Tibet - Its Ownership and Human Rights Situation, 2003). But it became clear that China was the predomi...

Desdemona’s Innocence of Any Wrongdoing in William Shakespeare’s Othello

flies. Though that his joy be joy, / Yet throw such changes of vexation ont / As it may lose some color" (I.i.69-75). When Senato...

Theories and School Violence

book the authors seek an understanding of violence in schools and they illustrate their particular model in their study and resear...

Health Promotion/Childhood Obesity

14 hours per week of television and spend an average of 6-7 hours per day viewing various media" (LeBlanc, 2003, p. 329. Furthermo...

Nursing Theorist Websites

in detail the theories of Betty Neuman, Madeleine Leininger and Callista Roy and, also, describe direct applications of each theor...

Host Nation Hotel Industries and the Effects of International Events Such as the Olympics

Demand 9 3.1.1 Price 9 3.1.2 The Price of Substitutes 11 3.1.3 Price of Complimentary Goods and Services 12 3.1.4 Advertising 13 3...

Brainstorm Café; Executive Summary

sold. The caf? will have its own in house bakery providing the food so that there is the assurance a constant provision of fresh, ...

Don't Bother Me, Mom, I'm Learning by Marc Prensky

unknown 20 years ago (Exclusive interview, 2001). The world has changed dramatically, but education has not kept up with it; in fa...

Don't Bother Me, Mom, I'm Learning by Marc Prensky

medical procedures, work in a lab-in short, the skills developed by the games translate directly into the "real world" (Prensky, 2...

Sports Gambling and the Ethical and Moral Concerns It Arouses

to throw a game. Greed is often at the crux of sports gambling. Players, even if they are doing rather well, may be lured by easy...

Board Games During the Depression Era

(Game history, 2001). He began by "drawing squares on a piece of tile, and adding colors to those squares with whatever paint he c...

Gaming on the Internet

mainstream (Oser, 2005). The evolution of online gaming has followed the same lines as the evolution of the Internet (Oser, 2005)...

Multiple Relationships Case Study

understandable retort, the psychologist the necessity of boundaries to illustrate the tenuous nature of such an outing. While the...

NFL and the Effects of Instant Replay

to the playoffs after nine long years (Grumet, 1999). Their stumbling block to the playoffs was in the form of the New York Jets....

Gaming and Hilton Hotels

so much 1991 to 1994. This should not be surprising at all, however, as increased occupancy can be expected to follow a recession...

DRINK-DRIVING VIRTUAL REALITY GAME: MARKETING OVERVIEW

asked to describe the six macroeconomic environments within the larger macro environment, and discuss the trends and theories pert...

HUMAN RESOURCE PROPOSAL

Introduction In this paper, the writer has been asked to develop the basis for a human resources proposal for a fictitious...

PERFORMANCE APPRAISAL, TRAINING AND DEVELOPMENT - GAME ON

an employee to talk). Then supervisor and employee sign the form and both part ways, breathing a sigh of relief that its all over ...

Soccer, Culture and Identity

was that team members would be consistent, playing for an entire season, which would engender the building of self esteem, with th...

FEASIBILITY ANALYSIS: GAME ON INC.

Presents an overall feasibility study for a fictitious video game entitled "Drink Up!" There are 3 sources listed in the bibliogra...

The Reduction of the Baseball Season

them their season. Having this mentality that every game counts attracts millions of fans and billions of dollars to the football ...

ORGANIZATIONAL THEORY AND MANAGEMENT

In recent decades, organizational theory has become a booming business, with researchers and writers postulating all kinds of reas...

VIRTUAL DRINK DRIVING GAME: MARKETING STRATEGIES

There are a couple of target markets for this particular product. The main target market will be young drivers, between the ages o...

Emergency Revisions by Illinois Gaming Board

the transportation of video gaming terminals in the state. Manufacturers and suppliers who are shipping terminals into Illinois m...

Game of Life by Shulman and Bowen

Game of Life: College Sports and Educational Values (2002) a study of the athletic programs in 30 colleges and universities that...

BUSINESS PLAN: GAME ON AND “DRINK UP!”

A business plan for the fictitious company Game On! Inc. and product Drink Up! There are 5 sources listed in the bibliography of t...