YOU WERE LOOKING FOR :Taking Video Games to China
Essays 31 - 60
In ten pages this paper discusses what must be considered when marketing home video games to the Singapore market in a considerati...
According to that particular definition, finding a body in a pool of blood would count while Kramer bumping into a door on the Sei...
the human race as long as there has been any structured form of society. In present times America finds itself in a constant battl...
top out at $500 million (Elmer-Dewitt, Dickerson and Jackson PG). "Mortal Kombat", one of the games which is considered more viol...
In three pages this paper discusses China's post Confucianism cultural and philosophical transitions within the context of this bo...
do not interact with others fail to learn the social skills necessary for positive interpersonal relationships. Despite the inte...
In twelve pages this research paper evaluates whether The Age of Empires video game can educate players on the real strategies mod...
when one is watching television rather than having any other experience" (Winn). But Johnson finds something of value in this expe...
useful training for real life situations (Clapperton, 2007). Another study found that doctors who played video games were genera...
a solid light blue background. Darker blue rises from the bottom of the screen and solidifies into the outline of a castle and a v...
14 hours per week of television and spend an average of 6-7 hours per day viewing various media" (LeBlanc, 2003, p. 329. Furthermo...
In sixteen pages this paper discusses how gender identity and roles are influenced by various video games. Twenty sources are cit...
but it is highly encouraged" (Farrales, 2004). This argument is that there should be regulations insisting that such labels always...
is considered to be one of the most important parts of intelligence." Contrary to this viewpoint is the majority who claim ...
Indeed, Internet communication has virtually altered the manner by which mankind interacts with his entire world; people who other...
become the power that it has become. Some call the transformation - in less than 30 years - nothing short of a miracle....
Presents an overall feasibility study for a fictitious video game entitled "Drink Up!" There are 3 sources listed in the bibliogra...
the transportation of video gaming terminals in the state. Manufacturers and suppliers who are shipping terminals into Illinois m...
often requires a committed response with a fully developed team and accompanying strategy. Such an undertaking also requires commi...
to play unsupervised or accompany them to a park. Immense social and economic changes have dictated shifts in how families ...
greater speed, power and versatility were the most successful in the industry. Likely Sonys intention for including communication...
minutes. Researchers assessed their problem-solving ability by examining the types of cognitive, goal-oriented, game-oriented, emo...
soft drink. Further, younger consumers generally have fewer concerns over weight. Younger consumers greater levels of phys...
deviance, and personality disorders. Cultural attitudes are transferred from one generation to another, and the first generation...
further emphasized and supported through an article wherein the authors note that, "Although numerous studies have shown that play...
A 16 page essay exploring gender roles as they are affected by the media and by video games. These influences promote aberrant vi...
to our young people, we now have to contend with even more gruesome games like "MadWorld", a recent game released for the Wii game...
then, after a time, actions follow (Waliszewksy and Smithouser, 2001). The human brain, they note, doesnt need that "garbage" (Wal...
"numerous secrets hidden within this dark and intimidating game. And in an added twist, not only did combatants spew puddles...
potential money boon for Atari, this trend could also lead to some interesting cross-promotional ideas (as the advertisers might f...