YOU WERE LOOKING FOR :Taking Video Games to China
Essays 1 - 30
two or three weeks, so that they will get hooked" (Srinivasan, 2005). Indian programmers are indeed being "hooked" and the compan...
This 4 page paper gives an answer to the question of who is responsible for violent video games. This paper includes the Supreme C...
games are encouraging violent aggression in young people. Should video game designers act in a manner that is socially responsibl...
This paper reviews author Scott Shackford's defense of violent video games as published in the article Imaginary Guns Don't Kill P...
the 1977 launch of the Atari 2600 and its quaint two-dimensional game Pong, the demand really didnt take off until the late 1990s ...
"take" was enough to convince him that he was on the right track. He was-it was the start of an entire industry. Bushnell talked ...
the most important issue is "the way youre thinking that matters" (Johnson 40). In other words, Johnson focuses on the fact that ...
the local market in Lexington would be too small to be able to support a local Blockbuster location. Nonetheless, Blockbuster bui...
There has been a debate about the impact of action and violent video and computer games on those who play them. This especially pe...
hierarchies strengthened (Tibet - Its Ownership and Human Rights Situation, 2003). But it became clear that China was the predomi...
the market were large and there were a number f player then the situation may be a degenerate game, where the payoff will only be ...
methods of book reading; given the multitude of students who have at least some level or type of learning and/or attention disorde...
game makes it obvious how this long-considered time wasting, socially depriving commodity be put to use for its beneficial propert...
of appropriate parental guidance and role models that makes certain youths choose lives of violence. In the Old West violen...
on an original motor-related project of their own. Cut: The White House. By 1991, the idea for a V-14 engine was ...
yet differentiated between having a form and embodying that form. Aristotle, on the other hand, proposed that a form, with the exc...
In eight pages this paper discusses how to start up a video game or electronics business in a consideration of planning and analys...
In seven pages this paper discusses how popular culture's void is being unsatisfactorily filled by video games and other types of ...
is the effect of video games on youth. Teens are now more aggressive than ever. Columbine is a prime example of what such critics ...
In 5 pages the cultural and social reasons why the increase in violent behavior has desensitized contemporary society particularly...
In seven pages this paper analyzes the technology employed in the creation of the Mortal Kombat video game. Six sources are cited...
to play unsupervised or accompany them to a park. Immense social and economic changes have dictated shifts in how families ...
After school programs might be a positive factor in dissuading kids from excessively playing video games. There are five sources l...
This research paper covers a variety of topics that pertain to media in contemporary culture. Topics include social media, the Hol...
In twelve pages this research paper evaluates whether The Age of Empires video game can educate players on the real strategies mod...
In five pages this paper examines the 1587 collapse of China's Ming dynasty as depicted in Ray Huang's text....
simply appealing to adolescent boys, as many adults, including women, also enjoy video gaming. One survey, conducted by the gaming...
games by young players (Teng, Chong, Siew, & Skoric, 2011). The researchers attempted to produce a "clear consensus" on this subje...
This paper argues that both adults and children can be negatively impacted by violent video games. The medial plays a dual role i...
In ten pages this paper discusses what must be considered when marketing home video games to the Singapore market in a considerati...