YOU WERE LOOKING FOR :Taking Video Games to China
Essays 1 - 30
two or three weeks, so that they will get hooked" (Srinivasan, 2005). Indian programmers are indeed being "hooked" and the compan...
This 4 page paper gives an answer to the question of who is responsible for violent video games. This paper includes the Supreme C...
games are encouraging violent aggression in young people. Should video game designers act in a manner that is socially responsibl...
the 1977 launch of the Atari 2600 and its quaint two-dimensional game Pong, the demand really didnt take off until the late 1990s ...
This paper reviews author Scott Shackford's defense of violent video games as published in the article Imaginary Guns Don't Kill P...
"take" was enough to convince him that he was on the right track. He was-it was the start of an entire industry. Bushnell talked ...
the most important issue is "the way youre thinking that matters" (Johnson 40). In other words, Johnson focuses on the fact that ...
the local market in Lexington would be too small to be able to support a local Blockbuster location. Nonetheless, Blockbuster bui...
There has been a debate about the impact of action and violent video and computer games on those who play them. This especially pe...
hierarchies strengthened (Tibet - Its Ownership and Human Rights Situation, 2003). But it became clear that China was the predomi...
the market were large and there were a number f player then the situation may be a degenerate game, where the payoff will only be ...
methods of book reading; given the multitude of students who have at least some level or type of learning and/or attention disorde...
game makes it obvious how this long-considered time wasting, socially depriving commodity be put to use for its beneficial propert...
on an original motor-related project of their own. Cut: The White House. By 1991, the idea for a V-14 engine was ...
yet differentiated between having a form and embodying that form. Aristotle, on the other hand, proposed that a form, with the exc...
of appropriate parental guidance and role models that makes certain youths choose lives of violence. In the Old West violen...
useful training for real life situations (Clapperton, 2007). Another study found that doctors who played video games were genera...
a solid light blue background. Darker blue rises from the bottom of the screen and solidifies into the outline of a castle and a v...
simply appealing to adolescent boys, as many adults, including women, also enjoy video gaming. One survey, conducted by the gaming...
games by young players (Teng, Chong, Siew, & Skoric, 2011). The researchers attempted to produce a "clear consensus" on this subje...
This paper argues that both adults and children can be negatively impacted by violent video games. The medial plays a dual role i...
minutes. Researchers assessed their problem-solving ability by examining the types of cognitive, goal-oriented, game-oriented, emo...
soft drink. Further, younger consumers generally have fewer concerns over weight. Younger consumers greater levels of phys...
14 hours per week of television and spend an average of 6-7 hours per day viewing various media" (LeBlanc, 2003, p. 329. Furthermo...
After school programs might be a positive factor in dissuading kids from excessively playing video games. There are five sources l...
This research paper covers a variety of topics that pertain to media in contemporary culture. Topics include social media, the Hol...
deviance, and personality disorders. Cultural attitudes are transferred from one generation to another, and the first generation...
further emphasized and supported through an article wherein the authors note that, "Although numerous studies have shown that play...
A 16 page essay exploring gender roles as they are affected by the media and by video games. These influences promote aberrant vi...
to our young people, we now have to contend with even more gruesome games like "MadWorld", a recent game released for the Wii game...