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Essays 61 - 90

Video Games and Violence

have been more willing to help people in need. Now, they shrug off horrific events. For some, this is evidence of desensitization....

Teen Aggression and Video Games

is the effect of video games on youth. Teens are now more aggressive than ever. Columbine is a prime example of what such critics ...

The Effects of Video Games on Young People

useful training for real life situations (Clapperton, 2007). Another study found that doctors who played video games were genera...

Modern Computing and PC Gaming

play in a variety of demographic groups. Players in the 20s, 30s, 40s and even 50s are on-line playing these interactive games. ...

Video Conceptual Framework Design for a First Person Shooter Game Based on the La Femme Nikita TV Series

her partner Michael. The fact that Nikita is intelligent and a proficient marksman should be quite attractive to girls and women. ...

Health Promotion/Childhood Obesity

14 hours per week of television and spend an average of 6-7 hours per day viewing various media" (LeBlanc, 2003, p. 329. Furthermo...

The Play's the Thing by Ted C. Fishman

safety factors mentioned above, kids are able to work out their penned up frustrations, improve dexterity and experience what it i...

An Article Analysis on Video Game Playing Advantages

countrys urban children, playing "in the woods," or in the local park has become too dangerous, that it is better that they explor...

Comparative Analysis of XBox by Microsoft and PlayStation by Sony

clarity, with distinct jagged edges apparent with PS2s 128-bit Emotion Engine. This "flaw" may not be readily visible when the sy...

Target Market Changes to Home Video

far too many titles are filled with gratuitous violence and unnecessary sexual implications that infiltrate impressionable minds. ...

Obesity and Childhood

to play unsupervised or accompany them to a park. Immense social and economic changes have dictated shifts in how families ...

U.S. Launch of the Sony Playstation 2

greater speed, power and versatility were the most successful in the industry. Likely Sonys intention for including communication...

The High Stakes Game of the Toy Industry

A 20 page expose on the toy industry in the U.S. This paper reviews Sidney Stern and Ted Schoenhaus' Toyland The High-Stakes Game...

Flight Control

to increase credibility for many firms is the way that other users review the products. The app store allows for this and ion the ...

An Examination of the Credit Card Industry in the United States

become reality, however, this was not like the development of many other products, this was a social and environmental with the de...

Taking Video Games to China

two or three weeks, so that they will get hooked" (Srinivasan, 2005). Indian programmers are indeed being "hooked" and the compan...

Five Game Winning Streak of the Boston Red Sox Halted by the New York Yankees on April 20, 2001

Manager of the Red Sox Jim Williams, says Nomo "just misfired off his location, and Martinez got it. Martinez became just the fif...

Avatar Game Interaction

before going onto the next phase of the game, which may be a level of may be a new area or task. If we consider this in term of...

Navajo Gaming

filing for the rights to land and then, as one author notes, "In virtually all these cases tribes have made clear that they would ...

The Deregulation of the Air Cargo Industry

15 pages and 22 sources. This paper relates the process of airline deregulation, especially as it relates to the air cargo indust...

Policy Analysis/Gaming in Mississippi

at both the pros and cons of gaming in the state in order to accurately determine and evaluate its social and economic effects. Ba...

AverMedia Technologies Analysis

develop the "user-affordable video overlay card that can be used in the production of professional broadcast quality video" (AverM...

iTunes; Porters Five Forces Analysis

only two years after launching the firm was making it different for the competition, as by July 2005 5 million tracks had been dow...

The Roles of the Computer and E-Commerce in a Video Store

Dictionary (2000), as "Commerce that is transacted electronically, as over the Internet". This indicates that e-commerce is much w...

Feminist Theory and Videos of Shakira’s “Whenever, Wherever” and Lil’ Kim’s “No Matter What People Say”

how old and new discourses about sex are portrayed within the context of a "televisual apparatus" (134). This refers to how the v...

Ethics and Video and Photo Journalism

show how powerful an impact video can have on the public. The general public does not have a stake in the accident, except in the ...

Self-Medication and Another Model

This paper focuses on a video case study of a young woman who is an alcoholic and drug addict. The paper describes what was observ...

Poverty and Aid

This paper provides two responses to a YouTube video that was produced by OXFAM America and concerns global poverty. Each of these...

Music Videos and the Uses of Imagery

In fifteen pages this research paper examines the art of music videos in a consideration of accomplished directors of music videos...

'The Axial Age' in the For the Love of Wisdom PBS Video Series

demonstrates that during the Axial Age, there occurred unprecedented burst of intellectual activity all over the world. In China, ...