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Essays 61 - 90

India and Video Game Supplying

which engineers would have interest, even though that has been a rarity in Silicon Valley for the past several years. Rather, the...

Children and Media Violence

games and the computer, it rises up between 35 and 55 hours a week (Gentile et al., 2004; 1235). Through this much media exposure ...

Exporting Games; Company Organization and Strategy

carry out business. We will assume that there is the company has several members of staff with language skills and with internatio...

Video Gaming in Today's Society

minutes. Researchers assessed their problem-solving ability by examining the types of cognitive, goal-oriented, game-oriented, emo...

Health Promotion/Childhood Obesity

14 hours per week of television and spend an average of 6-7 hours per day viewing various media" (LeBlanc, 2003, p. 329. Furthermo...

Violence and Video Games

further emphasized and supported through an article wherein the authors note that, "Although numerous studies have shown that play...

Effects of Video Games on American Culture

deviance, and personality disorders. Cultural attitudes are transferred from one generation to another, and the first generation...

Coke IMC Plan

soft drink. Further, younger consumers generally have fewer concerns over weight. Younger consumers greater levels of phys...

Gender Identy as Affected by the Media and Video Gaming

A 16 page essay exploring gender roles as they are affected by the media and by video games. These influences promote aberrant vi...

Capitalizing on Student Interest in Video Games

to our young people, we now have to contend with even more gruesome games like "MadWorld", a recent game released for the Wii game...

Impact Of Video Game Violence On Children

is considered to be one of the most important parts of intelligence." Contrary to this viewpoint is the majority who claim ...

Children, Accelerated Technological Progress And Antisocial Development

Indeed, Internet communication has virtually altered the manner by which mankind interacts with his entire world; people who other...

The High Stakes Game of the Toy Industry

A 20 page expose on the toy industry in the U.S. This paper reviews Sidney Stern and Ted Schoenhaus' Toyland The High-Stakes Game...

Flight Control

to increase credibility for many firms is the way that other users review the products. The app store allows for this and ion the ...

An Examination of the Credit Card Industry in the United States

become reality, however, this was not like the development of many other products, this was a social and environmental with the de...

Five Game Winning Streak of the Boston Red Sox Halted by the New York Yankees on April 20, 2001

Manager of the Red Sox Jim Williams, says Nomo "just misfired off his location, and Martinez got it. Martinez became just the fif...

Avatar Game Interaction

before going onto the next phase of the game, which may be a level of may be a new area or task. If we consider this in term of...

Navajo Gaming

filing for the rights to land and then, as one author notes, "In virtually all these cases tribes have made clear that they would ...

Taking Video Games to China

two or three weeks, so that they will get hooked" (Srinivasan, 2005). Indian programmers are indeed being "hooked" and the compan...

The Deregulation of the Air Cargo Industry

15 pages and 22 sources. This paper relates the process of airline deregulation, especially as it relates to the air cargo indust...

AverMedia Technologies Analysis

develop the "user-affordable video overlay card that can be used in the production of professional broadcast quality video" (AverM...

Policy Analysis/Gaming in Mississippi

at both the pros and cons of gaming in the state in order to accurately determine and evaluate its social and economic effects. Ba...

iTunes; Porters Five Forces Analysis

only two years after launching the firm was making it different for the competition, as by July 2005 5 million tracks had been dow...

Music Videos and the Uses of Imagery

In fifteen pages this research paper examines the art of music videos in a consideration of accomplished directors of music videos...

'The Axial Age' in the For the Love of Wisdom PBS Video Series

demonstrates that during the Axial Age, there occurred unprecedented burst of intellectual activity all over the world. In China, ...

Poverty and Aid

This paper provides two responses to a YouTube video that was produced by OXFAM America and concerns global poverty. Each of these...

Self-Medication and Another Model

This paper focuses on a video case study of a young woman who is an alcoholic and drug addict. The paper describes what was observ...

The Roles of the Computer and E-Commerce in a Video Store

Dictionary (2000), as "Commerce that is transacted electronically, as over the Internet". This indicates that e-commerce is much w...

Hollywood Video and Blockbuster Video

In six pages these two video companies are examined in terms of how shifting focus by building its present business might prove ad...

Case Study on Video Vision's IT

the scheduling issues for high quality titles. Second, the hotel has been able to provide the necessary information to distributo...