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Essays 211 - 240

The Functions of the Executive by Barnard

internal problems within organizations. The focus is on the employee, his or her goals and feelings and how employees should be tr...

Stanislav Grof's The Holotropic Mind

could have come into existence through the random interactions of inert matter has aptly been compared to that of a tornado blowin...

Tom Dyja's Play for a Kingdom

ball games" (Lychack, 1998). What they are doing is extremely dangerous, in many senses. Not only is fraternization with the e...

Barbara W. Tuchman's The March of Folly From Troy to Vietnam

Latin successors, to the Middle Ages and from the medieval romancers to us" (37). In the next...

Magdelena and Balthasar by Steven Ozmet and Religious Controversies

Redeemer" (Ozment 14). As a result, Magdalena and Balthasar not only put their faith in good health in the various medical remedi...

Jana Childers' Edited Text Birthing the Sermon

the most part, it is a book aimed at other preachers and religious individuals. It seems to aim at an audience that may, or may no...

Douglas A. Benton's Applied Human Relations

In seven pages an overview of Benton's text is provided. There are no other sources listed....

Summary of Virtual Culture Identity and Communication in CyberSociety Edited by Steven G. Jones

product will be replaced by something newer and better tomorrow. For example, computer technology has made a number of changes si...

Jacob Riis's How the Other Half Lives

In five pages this landmark text is analyzed. There are no other sources listed....

The Marketing Imagination by Theodore Levitt

In eight pages this text by Theodore Levitt is analyzed. There are no other sources listed....

Theodore Levitt's Marketing Imagination

In three pages Levitt's text is compared with others on the subject such as Art Weinstein's Market Segmentation and David Ogilvy's...

Servant Leadership in Service

Leadership is a mysterious entity. We know it when we see or experience it but we cannot really define it. In fact, there is no si...

Possible Benefits Of Video Games On Academics & Academic Studies

game makes it obvious how this long-considered time wasting, socially depriving commodity be put to use for its beneficial propert...

Personal Definition Of Video Games

methods of book reading; given the multitude of students who have at least some level or type of learning and/or attention disorde...

Modern Society and Desensitization

In 5 pages the cultural and social reasons why the increase in violent behavior has desensitized contemporary society particularly...

Constructive or Destructive Effects of Rap Music

In three pages this paper analyzes the constructiveness or destructiveness of rap music and its accompanying videos. Three source...

Digital Age and the Marketing of Videos

In five pages this paper discusses how to market videos in a highly competitive digital age. Six sources are cited in the bibliog...

Video to Go Hypothetical Business Case Study

This paper consists of six pages and discusses the importance of computer technology to the hypothetical Video to Go company and e...

How Warner Bros. Uses the Web as Discussed in Billboard Magazine

in order to broadcast these artists over the Internet. Warner Bros. Inc. was quick to recognize a prime opportunity by coming abo...

Video Visualization and Browsing Programs

1999). The key to this concept it to reduce of the amount of information to be viewed. Two main arrangements of...

Teen Aggression and Video Games

is the effect of video games on youth. Teens are now more aggressive than ever. Columbine is a prime example of what such critics ...

Void of Popular Culture

In seven pages this paper discusses how popular culture's void is being unsatisfactorily filled by video games and other types of ...

Cinema Realism and Audience Reaction

In a paper consisting of five pages viewing audience passivity, activity, and impact of film realism is explored in terms of the p...

Technology and the Mortal Kombat Video Game

In seven pages this paper analyzes the technology employed in the creation of the Mortal Kombat video game. Six sources are cited...

Global Video Game Consoles

of Realism There is little doubt that competition is a given factor among most businesses that are attempting to globalize...

Video Conceptual Framework Design for a First Person Shooter Game Based on the La Femme Nikita TV Series

her partner Michael. The fact that Nikita is intelligent and a proficient marksman should be quite attractive to girls and women. ...

Four Arguments for the Elimination of Television by Jerry Mander

of the Long Island environment. II. TV REPLACES HUMAN IMAGES Like its computer counterpart, Mander (1978) indicates that televis...

For the Love of Wisdom PBS Video Series

In four pages 2 segments from the PBS video series 'Expanding the Moral Universe' and 'Reason or the Senses' are summarized and an...

The Play's the Thing by Ted C. Fishman

safety factors mentioned above, kids are able to work out their penned up frustrations, improve dexterity and experience what it i...

Health Promotion/Childhood Obesity

14 hours per week of television and spend an average of 6-7 hours per day viewing various media" (LeBlanc, 2003, p. 329. Furthermo...