YOU WERE LOOKING FOR :Analysis of a Video Gaming Business Startup
Essays 61 - 90
greater speed, power and versatility were the most successful in the industry. Likely Sonys intention for including communication...
In sixteen pages this paper discusses how gender identity and roles are influenced by various video games. Twenty sources are cit...
but it is highly encouraged" (Farrales, 2004). This argument is that there should be regulations insisting that such labels always...
then, after a time, actions follow (Waliszewksy and Smithouser, 2001). The human brain, they note, doesnt need that "garbage" (Wal...
"numerous secrets hidden within this dark and intimidating game. And in an added twist, not only did combatants spew puddles...
minutes. Researchers assessed their problem-solving ability by examining the types of cognitive, goal-oriented, game-oriented, emo...
soft drink. Further, younger consumers generally have fewer concerns over weight. Younger consumers greater levels of phys...
deviance, and personality disorders. Cultural attitudes are transferred from one generation to another, and the first generation...
14 hours per week of television and spend an average of 6-7 hours per day viewing various media" (LeBlanc, 2003, p. 329. Furthermo...
A 16 page essay exploring gender roles as they are affected by the media and by video games. These influences promote aberrant vi...
further emphasized and supported through an article wherein the authors note that, "Although numerous studies have shown that play...
to our young people, we now have to contend with even more gruesome games like "MadWorld", a recent game released for the Wii game...
is considered to be one of the most important parts of intelligence." Contrary to this viewpoint is the majority who claim ...
Indeed, Internet communication has virtually altered the manner by which mankind interacts with his entire world; people who other...
Presents an overall feasibility study for a fictitious video game entitled "Drink Up!" There are 3 sources listed in the bibliogra...
After school programs might be a positive factor in dissuading kids from excessively playing video games. There are five sources l...
This research paper covers a variety of topics that pertain to media in contemporary culture. Topics include social media, the Hol...
the transportation of video gaming terminals in the state. Manufacturers and suppliers who are shipping terminals into Illinois m...
often requires a committed response with a fully developed team and accompanying strategy. Such an undertaking also requires commi...
simply appealing to adolescent boys, as many adults, including women, also enjoy video gaming. One survey, conducted by the gaming...
games by young players (Teng, Chong, Siew, & Skoric, 2011). The researchers attempted to produce a "clear consensus" on this subje...
This paper argues that both adults and children can be negatively impacted by violent video games. The medial plays a dual role i...
and in person, was Seth Horkum. The problem here, however, is that Stephen was unable to gather any background research on him. Th...
This is not to suggest that families cant be trendy or countercultural. But the problem with anything trendy or countercultural is...
also useful for the health care plans that are bidding on the business - it lets them know who the competition is, and where they ...
a mixture of male and females, but with a skew to males as these are the dominant user group. However, where the platform has the ...
two or three weeks, so that they will get hooked" (Srinivasan, 2005). Indian programmers are indeed being "hooked" and the compan...
This paper consists of six pages and discusses the importance of computer technology to the hypothetical Video to Go company and e...
Manager of the Red Sox Jim Williams, says Nomo "just misfired off his location, and Martinez got it. Martinez became just the fif...
before going onto the next phase of the game, which may be a level of may be a new area or task. If we consider this in term of...