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YOU WERE LOOKING FOR :Public Values and How They Are Influenced by Special Interest Groups Regarding Video Game Violence

Essays 121 - 150

FEASIBILITY ANALYSIS: GAME ON INC.

Presents an overall feasibility study for a fictitious video game entitled "Drink Up!" There are 3 sources listed in the bibliogra...

Emergency Revisions by Illinois Gaming Board

the transportation of video gaming terminals in the state. Manufacturers and suppliers who are shipping terminals into Illinois m...

The Way Global Influences Impact on Organizational Structures and Processes in UK Firms

is a strict hierarchal power structure and power is delegated from the top of the hierarchy downwards with different levels of aut...

Video Gaming in Today's Society

minutes. Researchers assessed their problem-solving ability by examining the types of cognitive, goal-oriented, game-oriented, emo...

Centers For Disease Control And Prevention

CDC Washington, Office of Chief of Public Health Practice, Office of Health and Safety, Office of Strategy and Innovation, and Off...

Coke IMC Plan

soft drink. Further, younger consumers generally have fewer concerns over weight. Younger consumers greater levels of phys...

Hewlett-Packard's New Leader

This essay discusses HP's new CEO, Meg Whitman. The paper comments on her values and their alignment with corporate values, her pa...

Positive Public Policy

After school programs might be a positive factor in dissuading kids from excessively playing video games. There are five sources l...

Team Organization and Leadership: Managing Project Teams

often requires a committed response with a fully developed team and accompanying strategy. Such an undertaking also requires commi...

Violent Media and its Cultural Effects

games by young players (Teng, Chong, Siew, & Skoric, 2011). The researchers attempted to produce a "clear consensus" on this subje...

U.S. Launch of the Sony Playstation 2

greater speed, power and versatility were the most successful in the industry. Likely Sonys intention for including communication...

Comparative Analysis of XBox by Microsoft and PlayStation by Sony

clarity, with distinct jagged edges apparent with PS2s 128-bit Emotion Engine. This "flaw" may not be readily visible when the sy...

Target Market Changes to Home Video

far too many titles are filled with gratuitous violence and unnecessary sexual implications that infiltrate impressionable minds. ...

Exporting Games; Company Organization and Strategy

carry out business. We will assume that there is the company has several members of staff with language skills and with internatio...

Opportunities and Atari

potential money boon for Atari, this trend could also lead to some interesting cross-promotional ideas (as the advertisers might f...

India and Video Game Supplying

which engineers would have interest, even though that has been a rarity in Silicon Valley for the past several years. Rather, the...

Internet Copyright Issues and Legalities

In eight pages this report discusses Internet video games, software, and music distribution and issues of legality and copyrights ...

The Play's the Thing by Ted C. Fishman

safety factors mentioned above, kids are able to work out their penned up frustrations, improve dexterity and experience what it i...

Teen Aggression and Video Games

is the effect of video games on youth. Teens are now more aggressive than ever. Columbine is a prime example of what such critics ...

Technology and the Mortal Kombat Video Game

In seven pages this paper analyzes the technology employed in the creation of the Mortal Kombat video game. Six sources are cited...

Void of Popular Culture

In seven pages this paper discusses how popular culture's void is being unsatisfactorily filled by video games and other types of ...

Analysis of a Video Gaming Business Startup

In eight pages this paper discusses how to start up a video game or electronics business in a consideration of planning and analys...

Video versus Real Simulation and Corporate Strategy

In twelve pages this research paper evaluates whether The Age of Empires video game can educate players on the real strategies mod...

Research Proposal on Aggressive Behavior and the Effects of Video Game Playing

do not interact with others fail to learn the social skills necessary for positive interpersonal relationships. Despite the inte...

Singapore and the Marketing of Video Games

In ten pages this paper discusses what must be considered when marketing home video games to the Singapore market in a considerati...

Ethics, Labeling, and Video Games

the human race as long as there has been any structured form of society. In present times America finds itself in a constant battl...

1999 Education Bill Questions and Answers

Fourteen questions are answered in this six page paper that seeks to assist a student who is participating in a mock hearing of a ...

Freedom, Censorship, and the Control of Information

signed this infamous act, and are then going on to make them public as they feel they are in the public interest. The information ...

Public Sector and Challenges of Human Resources

that mandate all adults work. The old paradigm where there is a stay at home mom is no longer relevant. By and large, workers must...

Oppenheim's Media Violence and Television

to conform to these, or to rebel against them. Thoman (2003) makes the point that the American Psychological Associations survey i...