YOU WERE LOOKING FOR :Violent Video Games Who Takes Responsibility
Essays 31 - 60
deviance, and personality disorders. Cultural attitudes are transferred from one generation to another, and the first generation...
minutes. Researchers assessed their problem-solving ability by examining the types of cognitive, goal-oriented, game-oriented, emo...
soft drink. Further, younger consumers generally have fewer concerns over weight. Younger consumers greater levels of phys...
Indeed, Internet communication has virtually altered the manner by which mankind interacts with his entire world; people who other...
to our young people, we now have to contend with even more gruesome games like "MadWorld", a recent game released for the Wii game...
is considered to be one of the most important parts of intelligence." Contrary to this viewpoint is the majority who claim ...
the transportation of video gaming terminals in the state. Manufacturers and suppliers who are shipping terminals into Illinois m...
Presents an overall feasibility study for a fictitious video game entitled "Drink Up!" There are 3 sources listed in the bibliogra...
often requires a committed response with a fully developed team and accompanying strategy. Such an undertaking also requires commi...
simply appealing to adolescent boys, as many adults, including women, also enjoy video gaming. One survey, conducted by the gaming...
useful training for real life situations (Clapperton, 2007). Another study found that doctors who played video games were genera...
a solid light blue background. Darker blue rises from the bottom of the screen and solidifies into the outline of a castle and a v...
clarity, with distinct jagged edges apparent with PS2s 128-bit Emotion Engine. This "flaw" may not be readily visible when the sy...
far too many titles are filled with gratuitous violence and unnecessary sexual implications that infiltrate impressionable minds. ...
to play unsupervised or accompany them to a park. Immense social and economic changes have dictated shifts in how families ...
greater speed, power and versatility were the most successful in the industry. Likely Sonys intention for including communication...
In eight pages this report discusses Internet video games, software, and music distribution and issues of legality and copyrights ...
of Realism There is little doubt that competition is a given factor among most businesses that are attempting to globalize...
her partner Michael. The fact that Nikita is intelligent and a proficient marksman should be quite attractive to girls and women. ...
safety factors mentioned above, kids are able to work out their penned up frustrations, improve dexterity and experience what it i...
countrys urban children, playing "in the woods," or in the local park has become too dangerous, that it is better that they explor...
In ten pages this paper discusses what must be considered when marketing home video games to the Singapore market in a considerati...
the human race as long as there has been any structured form of society. In present times America finds itself in a constant battl...
top out at $500 million (Elmer-Dewitt, Dickerson and Jackson PG). "Mortal Kombat", one of the games which is considered more viol...
In seven pages this paper discusses how popular culture's void is being unsatisfactorily filled by video games and other types of ...
In eight pages this paper discusses how to start up a video game or electronics business in a consideration of planning and analys...
do not interact with others fail to learn the social skills necessary for positive interpersonal relationships. Despite the inte...
In twelve pages this research paper evaluates whether The Age of Empires video game can educate players on the real strategies mod...
is the effect of video games on youth. Teens are now more aggressive than ever. Columbine is a prime example of what such critics ...
In seven pages this paper analyzes the technology employed in the creation of the Mortal Kombat video game. Six sources are cited...