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Essays 181 - 210

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Psychology of Consumers and Three Case Scenarios

In fifteen pages three case scenarios of a JVC video recorder purchase, switching from Marlboro reds cigarettes to Lights, and buy...

Consumer Decisions and Influential Factors

In fifteen pages three areas are examined in regards to the factors that influence decisions consumers make and include choosing o...

Japan's Industrial Policies as Portrayed in Film

This paper examines a video on the topic of how Japan's Meiji government helped open the country to trade with Western countries. ...

Internet Copyright Issues and Legalities

In eight pages this report discusses Internet video games, software, and music distribution and issues of legality and copyrights ...

Cinema Realism and Audience Reaction

In a paper consisting of five pages viewing audience passivity, activity, and impact of film realism is explored in terms of the p...

Technology and the Mortal Kombat Video Game

In seven pages this paper analyzes the technology employed in the creation of the Mortal Kombat video game. Six sources are cited...

Arizona, the U.S., and Privacy Issues

In five pages this paper examines the U.S. as a whole and then focuses on Arizona in a consideration of such privacy issues as pri...

For the Love of Wisdom PBS Video Series

In four pages 2 segments from the PBS video series 'Expanding the Moral Universe' and 'Reason or the Senses' are summarized and an...

Constructive or Destructive Effects of Rap Music

In three pages this paper analyzes the constructiveness or destructiveness of rap music and its accompanying videos. Three source...

Modern Society and Desensitization

In 5 pages the cultural and social reasons why the increase in violent behavior has desensitized contemporary society particularly...

Teen Aggression and Video Games

is the effect of video games on youth. Teens are now more aggressive than ever. Columbine is a prime example of what such critics ...

Compression of Text, Audio, and Video

In ten pages this paper discusses different file compression types with audio and video MPEG format compression a primary focus. ...

Digital Age and the Marketing of Videos

In five pages this paper discusses how to market videos in a highly competitive digital age. Six sources are cited in the bibliog...

Analysis of a Video Gaming Business Startup

In eight pages this paper discusses how to start up a video game or electronics business in a consideration of planning and analys...

Video Store Start Up Business Plan

In ten pages a proposed video store in a small town in Ohio is examined through a business plan that includes objectives, mission ...

Home Entertainment and Films

In eight pages this examination of the home entertainment industry focuses on films with a discussion of sales markets and video r...

Youth Violence

In seven pages 2 violent child crime videos are reviewed in terms of the justice system and whether or not it is fair to try youth...

Research Proposal on Aggressive Behavior and the Effects of Video Game Playing

do not interact with others fail to learn the social skills necessary for positive interpersonal relationships. Despite the inte...

Video versus Real Simulation and Corporate Strategy

In twelve pages this research paper evaluates whether The Age of Empires video game can educate players on the real strategies mod...

Video to Go Hypothetical Business Case Study

This paper consists of six pages and discusses the importance of computer technology to the hypothetical Video to Go company and e...

How Warner Bros. Uses the Web as Discussed in Billboard Magazine

in order to broadcast these artists over the Internet. Warner Bros. Inc. was quick to recognize a prime opportunity by coming abo...

Video Visualization and Browsing Programs

1999). The key to this concept it to reduce of the amount of information to be viewed. Two main arrangements of...

Void of Popular Culture

In seven pages this paper discusses how popular culture's void is being unsatisfactorily filled by video games and other types of ...

Obesity and Childhood

to play unsupervised or accompany them to a park. Immense social and economic changes have dictated shifts in how families ...

Movie Theaters and People

(Fetto and Lach, 2000, p. 9). Geographically speaking, 74 percent of these attendees live in the Western United States as opposed...

TV Violence and Women

itself appear erotic to the male viewer (Marks, 2000). A report on prime-time broadcast network TV issued in 2002 by the National...

Research Proposal; Why Do Collage Students Have a Permissive Attitude Towards Piracy?University Students, Permissive Attitudes and Piracy

as acceptable this will give a greater insight to how the problem may be solved in the future and the best approach to take that m...

America and Lewis Hine Video Review

Child Labor Law was declared unconstitutional because the Supreme Court had ruled that the federal government had no jurisdiction ...

Comparative Analysis of XBox by Microsoft and PlayStation by Sony

clarity, with distinct jagged edges apparent with PS2s 128-bit Emotion Engine. This "flaw" may not be readily visible when the sy...

Target Market Changes to Home Video

far too many titles are filled with gratuitous violence and unnecessary sexual implications that infiltrate impressionable minds. ...