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Essays 691 - 720

Strategic Initiatives in Digital Media: Apple Computers, Inc.

that can do no wrong. Once a distant second in the home computer market that was facing irrelevancy as big-box companies like Dell...

Language Development and the Effect of TV Viewing

screen media, but that this learning is dependent on three interrelated factors, which are the: "attributes of the child; characte...

Oral Sex in Advertising and the Dehumanization of Women

of Sprite protruding somewhat horizontally at the womans mouth from somewhere off screen. The bottle, of course, is the phallic r...

Otherness in the Reporting of Terrorism

potentially interpreted may be assessed in temrs of this apprach, not only looking at the style and whether or not it is effective...

Essay on The African American Museum in Philadelphia

The African American Museum in Philadelphia Research Compiled for The Paper Store, Enterprises Inc. by Janice Vincent, 4/18...

Black Films and Hip Hop Music Videos: Race Representation

is a mixed bag. In films that parody the past like Undercover Brother and in music videos, the most watched genre of film today by...

Singapore and the Marketing of Video Games

In ten pages this paper discusses what must be considered when marketing home video games to the Singapore market in a considerati...

Psychology of Consumers and Three Case Scenarios

In fifteen pages three case scenarios of a JVC video recorder purchase, switching from Marlboro reds cigarettes to Lights, and buy...

Overview of Digital Video Cameras

of a digital video camera before writing the check for $1,500-$2,500 to purchase the camera. According to Ozer (1998), the ...

Effects of Violence in the Media

According to that particular definition, finding a body in a pool of blood would count while Kramer bumping into a door on the Sei...

Ethics, Labeling, and Video Games

the human race as long as there has been any structured form of society. In present times America finds itself in a constant battl...

Violence and Video Games

top out at $500 million (Elmer-Dewitt, Dickerson and Jackson PG). "Mortal Kombat", one of the games which is considered more viol...

Consumer Decisions and Influential Factors

In fifteen pages three areas are examined in regards to the factors that influence decisions consumers make and include choosing o...

Video versus Real Simulation and Corporate Strategy

In twelve pages this research paper evaluates whether The Age of Empires video game can educate players on the real strategies mod...

Video to Go Hypothetical Business Case Study

This paper consists of six pages and discusses the importance of computer technology to the hypothetical Video to Go company and e...

Research Proposal on Aggressive Behavior and the Effects of Video Game Playing

do not interact with others fail to learn the social skills necessary for positive interpersonal relationships. Despite the inte...

How Warner Bros. Uses the Web as Discussed in Billboard Magazine

in order to broadcast these artists over the Internet. Warner Bros. Inc. was quick to recognize a prime opportunity by coming abo...

Japan's Industrial Policies as Portrayed in Film

This paper examines a video on the topic of how Japan's Meiji government helped open the country to trade with Western countries. ...

Home Entertainment and Films

In eight pages this examination of the home entertainment industry focuses on films with a discussion of sales markets and video r...

MTV's Sexual Imagery and Violence

This paper discusses h ow viewers are negatively impacted by the sexual imagery and violence of its music videos in five pages. F...

Overview of Medical Photography

In ten pages this paper examines how the medical profession utilizes photography in a consideration of its applications to diagnos...

Internet Copyright Issues and Legalities

In eight pages this report discusses Internet video games, software, and music distribution and issues of legality and copyrights ...

Women and the Impact of the Media

Council Chairman Dr. Ian Bogle claimed that there is a cult of "bodily perfection" that is perpetuated by media (2000). Recommenda...

Technology and the Mortal Kombat Video Game

In seven pages this paper analyzes the technology employed in the creation of the Mortal Kombat video game. Six sources are cited...

Cinema Realism and Audience Reaction

In a paper consisting of five pages viewing audience passivity, activity, and impact of film realism is explored in terms of the p...

Modern Society and Desensitization

In 5 pages the cultural and social reasons why the increase in violent behavior has desensitized contemporary society particularly...

For the Love of Wisdom PBS Video Series

In four pages 2 segments from the PBS video series 'Expanding the Moral Universe' and 'Reason or the Senses' are summarized and an...

Analysis of a Video Gaming Business Startup

In eight pages this paper discusses how to start up a video game or electronics business in a consideration of planning and analys...

Void of Popular Culture

In seven pages this paper discusses how popular culture's void is being unsatisfactorily filled by video games and other types of ...

Video Store Start Up Business Plan

In ten pages a proposed video store in a small town in Ohio is examined through a business plan that includes objectives, mission ...