SEARCH RESULTS

YOU WERE LOOKING FOR :Board Games During the Depression Era

Essays 661 - 690

Cultural Aspects of Game Shows

can be found to replace it. Observers not only see the individual advantage but enjoy the same type of participation they have che...

Video Games, Sex and Violence

but it is highly encouraged" (Farrales, 2004). This argument is that there should be regulations insisting that such labels always...

Business Competition v. Collaboration

idea that traditional, old fashioned competition is what drives business. Money and profit and what is "best for the company" are ...

Gender Identity and the Impact of Video Games

In sixteen pages this paper discusses how gender identity and roles are influenced by various video games. Twenty sources are cit...

Educational Activities for Toddlers and Infants

of learning opportunities that will be helpful at any given moment. Because younger children go from one activity to another rathe...

N Gage Market Research Project

If they "start to introduce next-generation services in 2003, GPRS and UMTS non-voice revenue will increase dramatically" (Study p...

Gaming Business of Hilton

revenues increased 6.3 percent overall between 1995 and 1996. Threats * Gambling carries great risk (Sharav, Rho, Baade and Mitows...

Business Studies' Project Reflective Learning Document

In twenty four pages this business studies' project's reflective learning document includes learning theories such as those by Lew...

The Gaming Industry and Artificial Intelligence

the gaming industry, it is quite sophisticated. Does the AI exist to rival the total human brain? No. Some scientists would even q...

New Australian Accounting Standard Board 1047

market value these will also have to be derecognised. These measures may have a dramatic impact on Australian companies as not onl...

Mayan Games and Myths

of the Natural World III. Conclusions A....

Overview of Indian Gaming

among Indians has actually risen during ... the gaming boom" (Welker, 1997). There are more than 200 tribes with gaming establish...

Video Games and Violence

have been more willing to help people in need. Now, they shrug off horrific events. For some, this is evidence of desensitization....

India and Video Game Supplying

which engineers would have interest, even though that has been a rarity in Silicon Valley for the past several years. Rather, the...

Children and Media Violence

games and the computer, it rises up between 35 and 55 hours a week (Gentile et al., 2004; 1235). Through this much media exposure ...

UK New Regulations for Schools

most basic of judicial review doctrines, that of ulta vires. This means beyond (ultra) power (vires). This is an idea very basic t...

Opportunities and Atari

potential money boon for Atari, this trend could also lead to some interesting cross-promotional ideas (as the advertisers might f...

Marketing Potential of XBox Gaming Online

fifty (Business Wire, 2005). "Blackhawk Down" is also interesting in demonstrating the marketing pull exerted by XBox liv...

National Football League and the Effects of Instant Replay Technology

bit (as he states) and managed to slow down the frame time. Stop Action was born. Soon the Airforce contacted Jim to ask if he mig...

A Synopsis of the Text, 'Land Of A Thousand Hills: My Life In Rwanda'

et al 10). Through Land of a Thousand Hills: My Life in Rwanda, the reader learns how Carr soon found herself completely immerse...

Overmind Games International Strategy

4/18/10 VISIT www.paperwriters.com/aftersale.htm--for more information on using this paper properly! Introduction Ov...

HUMAN RESOURCE PROPOSAL

Introduction In this paper, the writer has been asked to develop the basis for a human resources proposal for a fictitious...

The Success of the Nintendo Outsourcing

to gaming, allowing this to appeal to a market outside of the traditional gaming market, women and families creating an integrated...

Game of Life by Shulman and Bowen

Game of Life: College Sports and Educational Values (2002) a study of the athletic programs in 30 colleges and universities that...

BUSINESS PLAN: GAME ON AND “DRINK UP!”

A business plan for the fictitious company Game On! Inc. and product Drink Up! There are 5 sources listed in the bibliography of t...

FEASIBILITY ANALYSIS: GAME ON INC.

Presents an overall feasibility study for a fictitious video game entitled "Drink Up!" There are 3 sources listed in the bibliogra...

VIRTUAL DRINK DRIVING GAME: MARKETING STRATEGIES

There are a couple of target markets for this particular product. The main target market will be young drivers, between the ages o...

PERFORMANCE APPRAISAL, TRAINING AND DEVELOPMENT - GAME ON

an employee to talk). Then supervisor and employee sign the form and both part ways, breathing a sigh of relief that its all over ...

Soccer, Culture and Identity

was that team members would be consistent, playing for an entire season, which would engender the building of self esteem, with th...

Children, Accelerated Technological Progress And Antisocial Development

Indeed, Internet communication has virtually altered the manner by which mankind interacts with his entire world; people who other...