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Essays 721 - 750

Capitalizing on Student Interest in Video Games

to our young people, we now have to contend with even more gruesome games like "MadWorld", a recent game released for the Wii game...

Gender Identy as Affected by the Media and Video Gaming

A 16 page essay exploring gender roles as they are affected by the media and by video games. These influences promote aberrant vi...

An Alien Life Form's Speculation on Mankind

This paper speculates how an alien life form would view earthlings if he or she visited the planet in the year ten-thousand A.D. a...

Nintendo, Sony, and XBox from Microsoft

Meanwhile,as Nintendo has sold 120 million Game Boy and Game Boy Advance units, effectively owning the portable game machine marke...

No Shame in My Game by Katherine S. Newman

are also seeing to gain protection from the pressures of the street and, often, to escape trouble at home and in their neighborhoo...

Monopolies, Oligopolies, Cartels and OPEC

some benefits, although it does not stimulate development, it will provide the services and is a useful model where there may not ...

Examination of Game Theory

and then they may gain the additional customers (Nellis and Parker, 1998). Therefore the relevant probabilities may be seen a 0.7 ...

Health Promotion/Childhood Obesity

14 hours per week of television and spend an average of 6-7 hours per day viewing various media" (LeBlanc, 2003, p. 329. Furthermo...

Presentations of the Media in Film

indicates that a well-written interview with Williams could show that the murder was not premeditated, but due to his psychologica...

Casino Gambling Should be Prohibited

simply a money making venture that serves to create a larger divide between social classes. Alexander and Roberts note that the...

Analysis of Alaska Retailers Subway, Wal Mart and IHOP

existence of Indian gaming facilities. Pull tab games and bingo have been allowed in Alaska for years, but other games of chance ...

Marketing Case Study: Triviation

This 6 page paper is a case study of a game called Triviation. The writer also discusses marketing strategy. There are 3 sources l...

Ancient Rome and Sports

also the most violent, podium walls had to be erected to protect the audience from possible injury (Futrell, 1997). Because these...

Ralph Ellison’s Bingo Game

Invisible Man, a searing portrait of the way in which society ignores the African-Americans in its midst-making them "invisible." ...

Overview of the Roman Games

violent spectacles that the Romans loved (Roman Fun and Games, 2003). Gladiators were slaves and were made to fight one another, ...

Antenna Levitation and Human Diamagnetism Gravity

Gravity and Levitation" really does exist, however, point out that when this phrase is analyzed word-by-word we have a road map to...

Cast Study of the Gaming Industry in Ontario

market for Electrohome. The revenues for creating slot machines for Electrohome were small at first. However, it was not allowed ...

Processes of Decision Making

present in some models, however, the older models still remain as the basis of decision making theory, with most studies still loo...

Football versus Baseball

In three pages this research paper considers the history of both games in terms of perceptions about them. Three sources are cite...

The Success of the Nintendo Outsourcing

to gaming, allowing this to appeal to a market outside of the traditional gaming market, women and families creating an integrated...

DRINK-DRIVING VIRTUAL REALITY GAME: MARKETING OVERVIEW

asked to describe the six macroeconomic environments within the larger macro environment, and discuss the trends and theories pert...

HUMAN RESOURCE PROPOSAL

Introduction In this paper, the writer has been asked to develop the basis for a human resources proposal for a fictitious...

VIRTUAL DRINK DRIVING GAME: MARKETING STRATEGIES

There are a couple of target markets for this particular product. The main target market will be young drivers, between the ages o...

PERFORMANCE APPRAISAL, TRAINING AND DEVELOPMENT - GAME ON

an employee to talk). Then supervisor and employee sign the form and both part ways, breathing a sigh of relief that its all over ...

Soccer, Culture and Identity

was that team members would be consistent, playing for an entire season, which would engender the building of self esteem, with th...

FEASIBILITY ANALYSIS: GAME ON INC.

Presents an overall feasibility study for a fictitious video game entitled "Drink Up!" There are 3 sources listed in the bibliogra...

Economic Concepts of Supply and Demand and the Application of Game Theory

The supply line is an upward slope that shows that as the price increases a supplier will want to supply a greater quantity. With ...

Game of Life by Shulman and Bowen

Game of Life: College Sports and Educational Values (2002) a study of the athletic programs in 30 colleges and universities that...

BUSINESS PLAN: GAME ON AND “DRINK UP!”

A business plan for the fictitious company Game On! Inc. and product Drink Up! There are 5 sources listed in the bibliography of t...

Emergency Revisions by Illinois Gaming Board

the transportation of video gaming terminals in the state. Manufacturers and suppliers who are shipping terminals into Illinois m...