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Essays 361 - 390

CORPORATE CULTURE AND ELECTRONIC ARTS (EA)

its developers very well (Evil Empire, 2005). These days, with hot licenses in hand, theyre leading the industry in games producti...

Technology and Culture: The Electronic Media and Our Children

accounts of child abductions, rapes, and murders practically every day. We are kept up-to-date on the violence in Iraq and that u...

GAME THEORY AND MODERN MANAGEMENT

boost their happiness (Game Theory, 2009). The standard economic theory of supply and demand makes a pretty good backdrop ...

GAME THEORY, MANAGEMENT AND STRATEGIC TOOLS

This is a lovely theory that has absolutely no place in the real world, however. One only has to examine the recent financial melt...

Gender Identy as Affected by the Media and Video Gaming

A 16 page essay exploring gender roles as they are affected by the media and by video games. These influences promote aberrant vi...

Casino Gambling Should be Prohibited

simply a money making venture that serves to create a larger divide between social classes. Alexander and Roberts note that the...

Health Promotion/Childhood Obesity

14 hours per week of television and spend an average of 6-7 hours per day viewing various media" (LeBlanc, 2003, p. 329. Furthermo...

MCDONALD'S, PROMOTION AND COMPETITIVE ADVANTAGE

its standards, such as the Big Mac and Quarter Pounder (Cebrzynski, 2008). In other words, McDonalds is moving its promotional and...

Video Gaming in Today's Society

minutes. Researchers assessed their problem-solving ability by examining the types of cognitive, goal-oriented, game-oriented, emo...

Coke IMC Plan

soft drink. Further, younger consumers generally have fewer concerns over weight. Younger consumers greater levels of phys...

Effects of Video Games on American Culture

deviance, and personality disorders. Cultural attitudes are transferred from one generation to another, and the first generation...

HUMAN RESOURCE PROPOSAL

Introduction In this paper, the writer has been asked to develop the basis for a human resources proposal for a fictitious...

VIRTUAL DRINK DRIVING GAME: MARKETING STRATEGIES

There are a couple of target markets for this particular product. The main target market will be young drivers, between the ages o...

PERFORMANCE APPRAISAL, TRAINING AND DEVELOPMENT - GAME ON

an employee to talk). Then supervisor and employee sign the form and both part ways, breathing a sigh of relief that its all over ...

Soccer, Culture and Identity

was that team members would be consistent, playing for an entire season, which would engender the building of self esteem, with th...

FEASIBILITY ANALYSIS: GAME ON INC.

Presents an overall feasibility study for a fictitious video game entitled "Drink Up!" There are 3 sources listed in the bibliogra...

Emergency Revisions by Illinois Gaming Board

the transportation of video gaming terminals in the state. Manufacturers and suppliers who are shipping terminals into Illinois m...

Game of Life by Shulman and Bowen

Game of Life: College Sports and Educational Values (2002) a study of the athletic programs in 30 colleges and universities that...

BUSINESS PLAN: GAME ON AND “DRINK UP!”

A business plan for the fictitious company Game On! Inc. and product Drink Up! There are 5 sources listed in the bibliography of t...

Economic Concepts of Supply and Demand and the Application of Game Theory

The supply line is an upward slope that shows that as the price increases a supplier will want to supply a greater quantity. With ...

Willa Cather and Amy Tan and Point of View

view" refers to whos telling the story, and it can be crucial to a readers understanding. This paper compares the point of view in...

A Narrative Overview of Connell's "The Most Dangerous Game"

is one of the most popular and enduring short stories of all time. There are many reasons why one might like the story. On the sur...

2010 World Series Game 5: A Duel for the Ages

perfect record, however, was shattered in Game 1 of the World Series when Lee faced the Giants Lincecum and lost. Going into Game ...

MICROSOFT CASE ANALYSIS: RED RING OF DEATH

recommendation also means the Microsoft culture needs to change from one of infallibility into one in which risk can be assumed, a...

Team Organization and Leadership: Managing Project Teams

often requires a committed response with a fully developed team and accompanying strategy. Such an undertaking also requires commi...

The Reduction of the Baseball Season

them their season. Having this mentality that every game counts attracts millions of fans and billions of dollars to the football ...

Overmind Games International Strategy

4/18/10 VISIT www.paperwriters.com/aftersale.htm--for more information on using this paper properly! Introduction Ov...

The Success of the Nintendo Outsourcing

to gaming, allowing this to appeal to a market outside of the traditional gaming market, women and families creating an integrated...

The Process of Decision Making

factual data to meet a set goal or objective. There is a very basic concept to this, which is the company is at A, they want to g...

Children, Accelerated Technological Progress And Antisocial Development

Indeed, Internet communication has virtually altered the manner by which mankind interacts with his entire world; people who other...