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Essays 211 - 240

Ethics, Labeling, and Video Games

the human race as long as there has been any structured form of society. In present times America finds itself in a constant battl...

Violence and Video Games

top out at $500 million (Elmer-Dewitt, Dickerson and Jackson PG). "Mortal Kombat", one of the games which is considered more viol...

Home Entertainment and Films

In eight pages this examination of the home entertainment industry focuses on films with a discussion of sales markets and video r...

MTV's Sexual Imagery and Violence

This paper discusses h ow viewers are negatively impacted by the sexual imagery and violence of its music videos in five pages. F...

Japan's Industrial Policies as Portrayed in Film

This paper examines a video on the topic of how Japan's Meiji government helped open the country to trade with Western countries. ...

How Warner Bros. Uses the Web as Discussed in Billboard Magazine

in order to broadcast these artists over the Internet. Warner Bros. Inc. was quick to recognize a prime opportunity by coming abo...

Video to Go Hypothetical Business Case Study

This paper consists of six pages and discusses the importance of computer technology to the hypothetical Video to Go company and e...

Video versus Real Simulation and Corporate Strategy

In twelve pages this research paper evaluates whether The Age of Empires video game can educate players on the real strategies mod...

Research Proposal on Aggressive Behavior and the Effects of Video Game Playing

do not interact with others fail to learn the social skills necessary for positive interpersonal relationships. Despite the inte...

Video Visualization and Browsing Programs

1999). The key to this concept it to reduce of the amount of information to be viewed. Two main arrangements of...

Void of Popular Culture

In seven pages this paper discusses how popular culture's void is being unsatisfactorily filled by video games and other types of ...

Analysis of a Video Gaming Business Startup

In eight pages this paper discusses how to start up a video game or electronics business in a consideration of planning and analys...

Video Store Start Up Business Plan

In ten pages a proposed video store in a small town in Ohio is examined through a business plan that includes objectives, mission ...

Technology and the Mortal Kombat Video Game

In seven pages this paper analyzes the technology employed in the creation of the Mortal Kombat video game. Six sources are cited...

Cinema Realism and Audience Reaction

In a paper consisting of five pages viewing audience passivity, activity, and impact of film realism is explored in terms of the p...

Overview of Medical Photography

In ten pages this paper examines how the medical profession utilizes photography in a consideration of its applications to diagnos...

Internet Copyright Issues and Legalities

In eight pages this report discusses Internet video games, software, and music distribution and issues of legality and copyrights ...

Arizona, the U.S., and Privacy Issues

In five pages this paper examines the U.S. as a whole and then focuses on Arizona in a consideration of such privacy issues as pri...

Questions on 9 Stories Answered

meant to illustrate the dichotomy between and among all the interwoven traits attributed to a girl of her age. On the one hand, s...

An Information System for a Video Shop

This paper contains ten pages and explores the software package XYZ Video wants designed for their business as a way of maintainin...

A Case Study in Requirements of Functional Human/Computer Interactions

This paper examines functionality issues required by a video shop to set up a database information system to allow customers easie...

Women and the Impact of the Media

Council Chairman Dr. Ian Bogle claimed that there is a cult of "bodily perfection" that is perpetuated by media (2000). Recommenda...

For the Love of Wisdom PBS Video Series

In four pages 2 segments from the PBS video series 'Expanding the Moral Universe' and 'Reason or the Senses' are summarized and an...

Youth Violence

In seven pages 2 violent child crime videos are reviewed in terms of the justice system and whether or not it is fair to try youth...

Teen Aggression and Video Games

is the effect of video games on youth. Teens are now more aggressive than ever. Columbine is a prime example of what such critics ...

Compression of Text, Audio, and Video

In ten pages this paper discusses different file compression types with audio and video MPEG format compression a primary focus. ...

Constructive or Destructive Effects of Rap Music

In three pages this paper analyzes the constructiveness or destructiveness of rap music and its accompanying videos. Three source...

Modern Society and Desensitization

In 5 pages the cultural and social reasons why the increase in violent behavior has desensitized contemporary society particularly...

Digital Age and the Marketing of Videos

In five pages this paper discusses how to market videos in a highly competitive digital age. Six sources are cited in the bibliog...

Michel Foucault on Knowledge, Power, and Video Art

In six pages this paper examines how human interaction study can apply Michel Foucault's philosophies of knowledge and power as il...