YOU WERE LOOKING FOR :Video Games and Social Responsibility
Essays 31 - 60
In eight pages this paper discusses how to start up a video game or electronics business in a consideration of planning and analys...
In twelve pages this research paper evaluates whether The Age of Empires video game can educate players on the real strategies mod...
In seven pages this paper discusses how popular culture's void is being unsatisfactorily filled by video games and other types of ...
is the effect of video games on youth. Teens are now more aggressive than ever. Columbine is a prime example of what such critics ...
when one is watching television rather than having any other experience" (Winn). But Johnson finds something of value in this expe...
greater speed, power and versatility were the most successful in the industry. Likely Sonys intention for including communication...
her partner Michael. The fact that Nikita is intelligent and a proficient marksman should be quite attractive to girls and women. ...
safety factors mentioned above, kids are able to work out their penned up frustrations, improve dexterity and experience what it i...
countrys urban children, playing "in the woods," or in the local park has become too dangerous, that it is better that they explor...
clarity, with distinct jagged edges apparent with PS2s 128-bit Emotion Engine. This "flaw" may not be readily visible when the sy...
far too many titles are filled with gratuitous violence and unnecessary sexual implications that infiltrate impressionable minds. ...
to play unsupervised or accompany them to a park. Immense social and economic changes have dictated shifts in how families ...
In seven pages this paper analyzes the technology employed in the creation of the Mortal Kombat video game. Six sources are cited...
In eight pages this report discusses Internet video games, software, and music distribution and issues of legality and copyrights ...
of Realism There is little doubt that competition is a given factor among most businesses that are attempting to globalize...
useful training for real life situations (Clapperton, 2007). Another study found that doctors who played video games were genera...
a solid light blue background. Darker blue rises from the bottom of the screen and solidifies into the outline of a castle and a v...
Security; Governance Rule of Law & Human Rights; Infrastructure & Natural Resources; Education; Health; Agriculture & Rural Develo...
14 hours per week of television and spend an average of 6-7 hours per day viewing various media" (LeBlanc, 2003, p. 329. Furthermo...
in a society where proper parenting has become a thing of the past. Detachment of this extent can reach epic proportions when men...
minutes. Researchers assessed their problem-solving ability by examining the types of cognitive, goal-oriented, game-oriented, emo...
further emphasized and supported through an article wherein the authors note that, "Although numerous studies have shown that play...
soft drink. Further, younger consumers generally have fewer concerns over weight. Younger consumers greater levels of phys...
deviance, and personality disorders. Cultural attitudes are transferred from one generation to another, and the first generation...
A 16 page essay exploring gender roles as they are affected by the media and by video games. These influences promote aberrant vi...
to our young people, we now have to contend with even more gruesome games like "MadWorld", a recent game released for the Wii game...
often requires a committed response with a fully developed team and accompanying strategy. Such an undertaking also requires commi...
the transportation of video gaming terminals in the state. Manufacturers and suppliers who are shipping terminals into Illinois m...
Presents an overall feasibility study for a fictitious video game entitled "Drink Up!" There are 3 sources listed in the bibliogra...
is considered to be one of the most important parts of intelligence." Contrary to this viewpoint is the majority who claim ...