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Essays 271 - 300

Business Studies' Project Reflective Learning Document

In twenty four pages this business studies' project's reflective learning document includes learning theories such as those by Lew...

Business Competition v. Collaboration

idea that traditional, old fashioned competition is what drives business. Money and profit and what is "best for the company" are ...

Gender Identity and the Impact of Video Games

In sixteen pages this paper discusses how gender identity and roles are influenced by various video games. Twenty sources are cit...

Gaming Business of Hilton

revenues increased 6.3 percent overall between 1995 and 1996. Threats * Gambling carries great risk (Sharav, Rho, Baade and Mitows...

The Gaming Industry and Artificial Intelligence

the gaming industry, it is quite sophisticated. Does the AI exist to rival the total human brain? No. Some scientists would even q...

Analysis of Alaska Retailers Subway, Wal Mart and IHOP

existence of Indian gaming facilities. Pull tab games and bingo have been allowed in Alaska for years, but other games of chance ...

Oil Prices Explained Through Economic Theory

until sufficient buyers are attracted to the market with the lower prices to take up the excess demand (Nellis and Parker, 2000). ...

Cold War and Bipolarity Between the United States and Soviet Union

U.S. has largely led while European representatives followed passively. By the fall of 1944 during World War II, Allied sol...

No Shame in My Game by Katherine S. Newman

are also seeing to gain protection from the pressures of the street and, often, to escape trouble at home and in their neighborhoo...

Nintendo, Sony, and XBox from Microsoft

Meanwhile,as Nintendo has sold 120 million Game Boy and Game Boy Advance units, effectively owning the portable game machine marke...

Examination of Game Theory

and then they may gain the additional customers (Nellis and Parker, 1998). Therefore the relevant probabilities may be seen a 0.7 ...

U.S. Launch of the Sony Playstation 2

greater speed, power and versatility were the most successful in the industry. Likely Sonys intention for including communication...

Processes of Decision Making

present in some models, however, the older models still remain as the basis of decision making theory, with most studies still loo...

Cast Study of the Gaming Industry in Ontario

market for Electrohome. The revenues for creating slot machines for Electrohome were small at first. However, it was not allowed ...

Marketing Case Study: Triviation

This 6 page paper is a case study of a game called Triviation. The writer also discusses marketing strategy. There are 3 sources l...

Ancient Rome and Sports

also the most violent, podium walls had to be erected to protect the audience from possible injury (Futrell, 1997). Because these...

Positive Public Policy

After school programs might be a positive factor in dissuading kids from excessively playing video games. There are five sources l...

Second Amendment Rights to Gun Ownership

Since the mid twentieth century our understanding of what our Second Amendment rights to gun ownership have been seriously challen...

A Narrative Overview of Connell's "The Most Dangerous Game"

is one of the most popular and enduring short stories of all time. There are many reasons why one might like the story. On the sur...

2010 World Series Game 5: A Duel for the Ages

perfect record, however, was shattered in Game 1 of the World Series when Lee faced the Giants Lincecum and lost. Going into Game ...

MICROSOFT CASE ANALYSIS: RED RING OF DEATH

recommendation also means the Microsoft culture needs to change from one of infallibility into one in which risk can be assumed, a...

Team Organization and Leadership: Managing Project Teams

often requires a committed response with a fully developed team and accompanying strategy. Such an undertaking also requires commi...

Responsible Drinking and "Drinking Games" by Malcolm Gladwell

laborers concentrated on working long hours. In addition, during the parties themselves, there were no emotional outbursts or act...

SONY PLAYSTATION AND MARKET RESEARCH

has done so. Its Wii console, for example, was developed specifically to attract non-gamers (typically young males). In fact, it c...

The Success of the Nintendo Outsourcing

to gaming, allowing this to appeal to a market outside of the traditional gaming market, women and families creating an integrated...

DRINK-DRIVING VIRTUAL REALITY GAME: MARKETING OVERVIEW

asked to describe the six macroeconomic environments within the larger macro environment, and discuss the trends and theories pert...

HUMAN RESOURCE PROPOSAL

Introduction In this paper, the writer has been asked to develop the basis for a human resources proposal for a fictitious...

VIRTUAL DRINK DRIVING GAME: MARKETING STRATEGIES

There are a couple of target markets for this particular product. The main target market will be young drivers, between the ages o...

PERFORMANCE APPRAISAL, TRAINING AND DEVELOPMENT - GAME ON

an employee to talk). Then supervisor and employee sign the form and both part ways, breathing a sigh of relief that its all over ...

Soccer, Culture and Identity

was that team members would be consistent, playing for an entire season, which would engender the building of self esteem, with th...