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Essays 571 - 600

Children and Media Violence

games and the computer, it rises up between 35 and 55 hours a week (Gentile et al., 2004; 1235). Through this much media exposure ...

Microeconomics of the Portable Sony PlayStation

we need to understand the concept of supply and demand and the way this will impact on price. Where goods are supplied and the sup...

Viejas and Morongo Tribal Cultural and Economic Transformations

a demand for their services. The Native Americans that own these casinos and work in them benefit economically and socially as th...

1936 Olympic Games in Berlin

statement that Social Fascism and Nazism actually worked. At the time, the Games did the job: Shirer noted that "the athletes from...

Life in America and the Works of William Carlos Williams and Carl Sandburg

Chicago are? Who knows?" Yet, there are evocative images that conjure images of the people that live there -- workers with big sho...

Casinos Competition

The gaming industry is considered in an eight page examination of casino competition and the impact of government regulations on o...

California Casinos and Nevada Casino Gambling Impact

In five pages this paper examines how gaming changes in California have impacted Nevada casino gambling during 2000 and 2001. Fiv...

Japan, the U.S. and the Computer Games Industry

In nine pages this paper discusses microenvironmental and macroenviromental issues as they pertain to the computer games industry ...

Decision Making and Game Theory

In eight pages this paper examines how game theory should be considered as a decision making model but is not capable of generatin...

An Examination of Hermann Hesse

In six pages the author's artistic metamorphosis is explored through such works as Demian and Narcissus and Goldmund, The Glass Be...

Internet Copyright Issues and Legalities

In eight pages this report discusses Internet video games, software, and music distribution and issues of legality and copyrights ...

An Article on Childhood Obesity and Television Critiqued

In six pages an article addressing the problems of children who spend too much time engaging in sedentary activities such as watch...

Coke and Pepsi

In five pages the markets of these soft drink giants are discussed in terms of competition, market limitations, and considers mark...

Gaming Facilities and Restaurants

area that has had many different approaches to gaming facilities, with people on either side of the fence, arguing for and against...

Moscow's 1980 Olympic Games and Russia's Popular Culture

towards the attack, the United States Olympic team boycotted the event. "In 1980 it was a symbolic stand, backed up with all sort...

Gaming and the Internet

the World Wide Web and other technologies by businesses to engage in wagering(Fahrenkopf 2001). This particular industry is coming...

Russia and Conducting Olympic Business

financial jewel, NTV, is Russias largest non-government controlled television station. The Kremlin, becoming increasingly aware o...

Prayer at High School Football Games

In six pages the Supreme Court's decision to prohibit high school students leading public prayer prior to football games is examin...

Golf and Technology

In five pages this paper examines how technology has changed the game of golf in terms of design, chemistry, and in equipment chan...

Educational Project on Using Computers

In six pages this proposed education project discusses the value of computers as a learning tool with study areas including classr...

'Smashing Kick Fist Way' of Taekwondo

In eight pages this report examines the taekwondo martial art as a sport and examines how at Sydney's 2000 Summer Olympic Games it...

George Goodman, aka Adam Smith, and The Money Game

stock market are thoughts which lean more towards philosophic thinking than cruel, hard economics. In fact, the text is written ...

Societal Perspectives of John Kenneth Galbraith and Adam Smith

differences. Some have suggested that Smith, whose real name is George Goodman, has a more cynical view of society. Goodman seems ...

Teen Aggression and Video Games

is the effect of video games on youth. Teens are now more aggressive than ever. Columbine is a prime example of what such critics ...

Professional Basketball and Ticket Price Increases

In five pages the astonishing ticket price increases of NBA games are discussed in this report. Eight sources are cited in the bi...

John Rawls and Thomas Hobbes on Various Philosophical Issues

In ten pages this paper discusses the fool's argument, the personal contract, the prisoner's dilemma, and the assurance game as pe...

Child's Play Can Be Educational

In five pages this report on learning and the importance of educational games in kindergarten and first grade levels are discussed...

Technology and the Mortal Kombat Video Game

In seven pages this paper analyzes the technology employed in the creation of the Mortal Kombat video game. Six sources are cited...

Olympics and Impact of Technology

In five pages the Olympic Games are examined in a consideration of the impact of technology regarding communications, transportati...

Past and Present American Football

In seven pages this paper compares American football as it was played in the past with the present in a discussion of the game, dr...